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[BNW] Re: bnw-digest.19990308
In a message dated 3/8/99 11:50:07 PM, kilfoilm@nbnet.nb.ca writes:
>The trouble mostly stems from the term "superhero game"... I think
>most of us immediately associate the term with open, four-colour,
>wide systems without much background. What you are suggesting is
>more in line with more modern games, where the characters are natural
>outgrowths of a larger story, generally both empowered and engrossed
>within it. The types of characters are a direct result of the genre,
>*especially* those with supernormal abilities.
>
Exactly! This is the problem we've had from day one. Sure, it's a superhero
game, since it's about people with paranormal powers in a modern-day setting,
but it's not at all generic. There's a strong backstory that informs the rest
of the game, and that includes what kinds of heroes there are to play.
Thanks again for the feedback--to all of you. Even if it doesn't always change
my mind, it helps me refine my reasoning. ; )
Matt Forbeck
Pinnacle