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[BNW] Bouncer - tricks



Well, it took me a while to get the feel of what a
bouncer is.  I couldn't decide if it was like
Speedball (Marvel character I think) or like a bar
bouncer.  It wasn't until I read the tricks listed
that I decided they were more like the classic hong
kong action hero, or like xena/hercules types (bounce
attack and flip-toss).  With that in mind here are
some suggestion for tricks:

Wall running- Make a running roll (easy).  For each
extra success a hero can run up a wall by an inch (you
know, two yards), or across a wall by two inchs.  The
only requirement is any distance run on a wall must be
at least equal to any distance previous run that turn,
and not greater than the total distance the hero can
move.  Now the only problem with running up a wall is
coming back down.  I'd say if the can reach a ledge,
they can make an acrobatics roll to flip up onto the
ledge, otherwise they probably fall.

Speaking of falling...

Cat's feet-  When the hero falls he can make an easy
acrobatics roll.  For each extra success he negates 1
point of potential damage.

Pressure points- For each extra success spent in
combat the target gets a +5 difficult when checking
for stun.

Dodge strike-  If the hero dodges, and gets extra
successes he can strike back at the opponent, but only
if he has a spare action left (beyond the one spent
for dodge).  Unfortunately, no matter how many dice he
normally uses for his attack skill, he can not use
more than the ammount of extra successes spent on
dodge strike.  (so a hero with 5d6 HtH gets 3 extra
successes, he can only strike back with 3d6, and loses
2 actions, 1 for dodge and 1 to strike).  

Balance beam-  Normally I'd rule a person would have
great difficulty running on a narrow beam.  Mostly
they'd be limited by a walking speed.  For each extra
success on a acrobatics roll (or whatever skill was
used for walking on the beam) they can increase their
pace across it.  I know this is vague, but I'm not
familiar enough with the movement system.  The idea is
to let the be able to dash across narrow areas high
above buildings (like planks, or cables, or beams).

That's all for now...

-Munch Wolf


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