[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [BNW] The Ripper:NO PLAYERS! - long
"g. m." wrote:
> Ok you pesky players: OUT! Guides only from here on in.
>
>
> S
>
> P
>
> O
>
> I
>
> L
>
> E
>
> R
>
> S
>
> P
>
> A
>
> C
>
> E
>
> Ok, bar the door. And someone get that Sneak outta here! (Scuffle, bang,
> OW!)Good
I may be a player but i have already been run though this adventure. I will share
what my guide did.
>
> Now, to continue. I have a few questions about the Ripper adventure that's
> with the Power Shield.
>
> 1) The man bad guy is a reg who uses a modified Armourgeddon suit to walk,
> fly and kill. If gadgets must be maintained at least one hour a day to
> continue functioning, and this guy does not have a partner, how's he keeping
> this thing running? DP, I'm sure, takes a dim view of personal appropriation
> of its resources. And what's the damage of the clawed crowbar? It's not
> listed where I can find it.
Armourgeddon armour is mass produced to point of almost perfection. It only
needs to be tinkered on once a month or after it has receieved damage.
Str+2d6
> 2) Truth is fighting to make a better world. Yet, she has no problem
> offering the players extra money to KILL the Ripper. Why not just hire an
> assassin? And some players, esp of the Heroic bent, will probbably be a
> little disturbed to see this "Kill 'em All" attitude from the Defiance.
> While I like the moral grey and conflicts from the "Kill/No Kill" debates,
> I've seen it cripple/break teams as well, and I'm not sure that's a can of
> worms to open the first game with. Add to that players with Pacifist or
> Heroic may take this to mean that Delta Prime's partly correct in saying the
> Defiance is full of rebelious, murderous criminals, or take this as just
> cause to not work with the Defiance at all if they're willing to cross that
> line easily. The list goes on, something to ponder.
>
> 3)Tonya Shapiro. She's a Pyrokenetic by discription. Not a Hot Shot, she
> creates the fire from her hands, not by spiting. This could make her a
> Blaster, but I just want to use this as leverage to get a "real" Pyro
> package. :)
They probaly have that in the works. If you have something good present it to the
list.
> 4) Fat Tony and the Blood Angels. The scenario stresses that the players
> should not start a fight in the bar, and talk to Fat Tony. This gives them
> the chance to get a favor from him, and possibly keep him as a contact.
> Having a contact in the underworld is a good thing, and can lead to lots of
> fun adventures/subplots.
> When the players talk with Marco, a point is made that he talks openly and
> loudly with the PCs to avoiding looking like a rat. I'd have a PC know this
> on a successful Streetwise roll.
>
> Then, the players are practically forced to fight a few of the gang outside
> the bar! "It's time to break out the dice and start fighting!" and "They're
> itching for a brawl, so only a Persuasion or Intimidate roll with 3
> successes or more can avoid the fight." The results of the fight are "Fat
> Tony...lokks at the team, shakes his head, then turns around and walks back
> into the bar. (snip)...let the heroes know they now have a new enemy. No
> further information can be gleaned from the Blood Angels, and they refuse to
> help...this source of information is now closed." Excuse me?! Don't fight,
> gain a contact. But wait! Fight and loose it anyway! This kind of
> railroading would tick me off as a player.
The layers may not know they had no choice. I and another player are both heroric
and we went off to save the woman. We didn't know we could fat tony as an ally
and we realized we might haved earned him as an enemy but we had to say the
woman.
> 5) Tara Gallagher: Good NPC with nice Red Herring potential and future plot
> use. I hope we see more of her in the future. As long as she's not Truth.
>
> 6) Samantha and the Mob: A bit heavy handed, if you do the "One in every
> Crowd" bit, but a good example of what the Defiance is up against in the
> "Hearts and Minds" catagory. But did she have to be a plot device? And her
> having been disguised at Fat Tony's mol is a bit to heavy on the Deaus Ex
> Mechina for me. Why didn't she just follow and hook up with the PCs after
> they left the Blood Angels? She's "eager to ask for a little help in getting
> back in the building." But she's another of the good NPCs with future
> campagin potental. The number of these is one of the plusses of this
> scenario, IMHO.
>
> 7) Bob Bell: Another good NPC for the future. It's good to have a "face" for
> Delta Prime for the PCs to hate. And good NPCs are fun.
Spacedog
______________________________________________________
Get your free web-based email at http://www.xoom.com
Birthday? Anniversary? Send FREE animated greeting
cards for any occasion at http://greetings.xoom.com