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[BNW] Accumulated rulings



I'm caught up with the accumulated rulings from the listserv.  It'll be up
on my website in file form tonight, and I'll send a copy to Wes to get done
in html format on his website.

But to tide you over - and since the current AR isn't too big, I'll cut and
paste it here.  :-)



============================
	Welcome to the Brave New World accumulated rulings.  I am Allan Seyberth
and I have been collecting the responses of the Brave New World types
towards questions about BNW for some time now.  This here is what I've
picked up off of the website and the BNW listserv.

	You can find this document on the web at
http://www.sonic.net/~dkjedi/deadlands/, providing that Wes Anderson agrees
to add this to his growing collection.  had intended to allow everyone to
put this file on their websites, but he did such a great job with it that I
made it the "official" site for this unofficial document.

	The full archives of the listserv (the fount from which all this
information comes) can be found at Afterburner's web site at
http://www.gamerz.net/archives/bnw .
											Allan Seyberth, darious@darious.com
	Disclaimers

	I make no claims on this document - I just tried to organize it as best as
I can as things have come in.  I also make no claims about neatness on the
web, or on time updates, etc.  All I'm doing is saving, copying and pasting
responses when I get the chance.  Minimal hassle.  I try and get the name
of the person who asks the questions, but often the responder's email
program cuts that out, so you'll see a lot of -?.  I hope you don't take
this wrong, but if you absolutely must have the actual names for those who
asked the questions, you are more then welcome to do the research for me.  :-)

	All copyrights belong to Pinnacle and/or AEG.  No copyright infringement
or challenge is intended.    Several questions refer to sections only found
in the Gamemaster sections of the books.  If you don't belong reading those
things  GIT!

Note - due to the fact that Matt often reads the digest version of the
listserv, he tends to leave out the originating questions.  I do my best. :-)

	Accumulated Rulings:
	Brave New World
Adventures
Alphas
Background/History
Bargainers
Blasters
Bombers
Character Creation
Combat
Damage
Delta Points
Dice
Experience
Gadgeteers (and gadgets)
Geography
Goliath
Humor
Hunters
Metagame
Movement
Phaser
Quirks
Rulebooks:  General
Rulebooks:  Main
Rulebooks:  Power Shield
Rulebooks:  Shattered Planet 
Scrappers
Skills (and things that modify them)
Shrinker
Sneak
Teleporters
Vehicles
Villians
Weapons
	Adventures


	Alphas
Alphas: Creating
Q)	Can you give me any tid-bits on Alpha powers? I was thinking that for my
first session that I would have an escaped Alpha on the rampage. Good way
to get a group of diverse people together - and they would also get to see
Delta Prime in action as well. I would use the Power Shield adventure, but
two of my players have already bought it and read it. (They bought the
combo-package from the web page). Also, they read the rest of the "Guide
only" pages, so I'm going to have to make some other changes to the world
as well. My campagin is probbably going to look nothing like the standard
campagin once I get going.
A)	What else can you do about that? As long as you're having fun, that's
fine.  For a quick alpha, just pick three or four power packages and give
them to one character. You're not going to see alphas in this game for a
looong  time--except for the occasional extra. [Matt Forbeck, BNW Listserv,
10/23/99]

	Background/History
Background/History: Guns
Q)	Ok, pretty much everyone in Crescent City carries a gun.  Has carrying a
weapon been made legal?  Will the police arrest you if they find you with a
gun? (My ruling: They won't be surprised to find you with a gun, and
they'll arrest you for it if they want to!) - deadtim
A)	Actually, no. Nearly everyone in Brave New World carries a gun. It's the
only way the regs can feel safe, not knowing when a delta's going to pop
up. [Matt Forbeck, BNW Listserv, 9/30/99]

Background/History:  Inconsistencies between Brave New World and Ravaged
Planet
C)	However, I've found a couple of inconsistencies that annoy me, mostly
between the main rule book and Ravaged Planet. - SeanMike
R)	I know about these. I actually did catch these before the book went to
press, and the printer faxed me back corrected proofs, but the changes were
not made. Needless to say, we're having a discussion with our printer about
this. ;) [Matt Forbeck, BNW Listserv, 8/23/99] 
Q)	The Yankee - In RP, the Patriot talks about how the Yankee was his hero,
and how he loved him so much.  He's still around, even though he caught a
bullet in '64.  However, in the BNW book, Yankee is told to be killed in
WWII, in the prison camp revolt that spawned Superior. - SeanMike
A)	The Yankee was one of two or three other survivors of the revolt he led
in the death camp. He disappears in '76 along with Chicago. [Matt Forbeck,
BNW Listserv, 8/23/99] 
Q)	The Patriot - In BNW, it's told how the HUAC dragged him onto the stand,
where he railed against them and made them hang their heads in shame - in
1953.  In RV, he's listed as being born in 1945, and definitely wasn't a
delta when he was 8 years old. - SeanMike
A)	The original Patriot's actually the one who testified in front of HUAC.
The dates on the headstone are wrong, but on the other hand, who knows
who's actually in the grave. ;) [Matt Forbeck, BNW Listserv, 8/23/99] 
Q)	US/USSR nuclear exchange - At one point, they say that they waited as
rescue workers swarmed around "San Fransisco, Atlanta, and Houston".  Why
Houston?  No problems seemed to have befallen it according to the main
text, if I remember correctly.- SeanMike
A)	Houston is fine.[Matt Forbeck, BNW Listserv, 8/23/99] 
Q)	USSR delta group - Is it the Red Brigade or Crimson Pride?  It seems
that the same group is called by both names.- SeanMike
A)	The Red Brigade is part of the Soviet Army. CP works with the KGB. [Matt
Forbeck, BNW Listserv, 8/23/99] 
Q)	The Facade took over for JFK, and was listed as an Alpha.  He then
orchestrated the bombing of Chicago to get rid of all the Alphas.  Well...
How did he not get disappeared?! - SeanMike
A)	All I really want to say about this is that it's not an inconsistency,
no matter how it might appear. ;) Honestly.  Sorry about the goofs. I did
make the mistakes originally, although I caught them long before the book
went to press, hoping my secret shame would never be revealed.  [Matt
Forbeck, BNW Listserv, 8/23/99] 


	Bargainers
Bargainers:  Incompleteness of rules in main book.
C)	The Bargainers are intentionally written with missing totems. I suppose
I should have put at least five totems in the book, but we were tight on
space. Making them is similar to attuning them, but more dangerous. More
details later. ; )  [Matt Forbeck, BNW Listserv, 8/18/99]

	Blasters
Blasters:  Rate of Fire
Q)	In the book, they mention that blasters can shoot a  blast from each
hand.  Yet, in the weapon profile, the blast had a ROF of 3.  Which is
correct, and if the answer is three, where does the third one come from?- ?
A)	Treat each hand like an automatic weapon with an ROF of 3. This means
the blaster can get up to six hits per action, but it's not terribly
likely. [Matt Forbeck, BNW Listserv, 8/19/99]

Blasters:  Shooting
Q)	What skill do you use to blast?  I'd assume shooting. - ?
A)	Yes. [Matt Forbeck, BNW Listserv, 8/19/99]


	Bombers

Bombers: Story
Q)	The "shrapnel" blaster - The guy who blew off his own hand when he fired
at Patriot and trigered his Delta powers - I thought I saw references to
other blasters who did this. Are they a sub-set of blasters, or a different
type of Delta? - ?
A)	They're called bombers, and you'll see them in Defiants, which leaves
for the printer next week. [Matt Forbeck, BNW Listserv, 10/23/99]

	Character Creation

Character Creation: Character Sheets
Q)	I have a fine character sheet from Robert Swan, but I wanted to try my
hand at creating my own.  Does anyone out there have the 'buff guy' graphic
to keep track of wounds?  I could scan it, but I'm concerned about quality
and.... other issues. - Deadtim
A)	There is that matter of copyright. Players are granted permission to
copy that page, but not to chop it up and reuse it as they like. Of course,
unless you start selling the sheets on the internet, we're likely not going
to care much. We do request you leave our trademark and copyright
information on any such sheet, along with a notice that it's use is
unauthorized. [Matt Forbeck, BNW Listserv, 9/30/99]

Character Creation: Tricks
Q)	Do tricks cost 10 points during character creation?  I ask this because
10 (for lack of a better term) Creation Points are far more effective and
therefor "costly" then 10 Experience Points? - ?
A)	You can't buy extra tricks during hero creation. You only get the three
you start with for free. [Matt Forbeck, BNW Listserv, 9/7/99]


	Combat
Combat:  Size
C)	Bigger Sizes are easier to hit. Sorry if I got that twisted around.
[Matt Forbeck, BNW Listserv, 8/12/99]
Q)	I think the size modifiers on p. 145 of the main book are supposed to be
reversed.  Can anyone tell me if I'm reading those wrong? - ?
A)	You are absolutely correct. My mistake. Thanks for pointing it out.
[Matt Forbeck, BNW Listserv, 9/16/99]		

Combat: Tripping
Q)	What sort of damage do you folks think being tripped would do.  For the
most part I have had the tripped villains make stun checks against a target
number of ten but take no wounds.  If they are stunned they recover in one
round. - MadPr0phet
A)	Ah, sure. I'd make it a contested Speed roll first to see if the target
can avoid the trip. The damage would depend on what she falls in or on to
(glass, stairs, the edge of a building, a floor, etc.). [Matt Forbeck, BNW
Listserv, 9/30/99]


	Damage


	Delta Points


	Dice


	Experience


	Gadgeteers

Gadgeteers: Armorgeddon Suits
Q)	Delta Primes armeggedon suits - as they're gadgets does that mean each
one is seomwhat unique ? - ?
A)	Yes, although they are obviously going to share some traits. The Delta
Prime book is going to have more fun stuff for gadgeteers, including more
power armor suits. [Matt Forbeck, BNW Listserv, 9/7/99]

Gadgeteer: Cybernetics
Q)	Is there any? Does this count as a "gadget" that must be maintained so
that only Gadgeteers have them, or can they be implanted and then you're on
your own? Cybernetics/nanites are a popular origin these days. - ?
A)	There currently aren't any, but that may change later as I develop the
gadgeteers further. [Matt Forbeck, BNW Listserv, 10/23/99]
	
Gadgeteers: Maintenance
Q)	In the main book it states that it takes 1hr/day to maintain a gadget,
or 8 hours to bring a non maintained gadget back up to speed. yet in  the
example, it states that a gadgeteer could maintain 3 gadgets at once if he
never slept - that just doesn't add up for me. - ?
A)	Sure. He takes 1 hour to maintain his first gadget. Then the next 8
hours, he "repairs" another gagdget. Then the next 8 hours, he "repairs" a
third gadget. That leaves him with only 7 hours out of 24 before his first
gadget fails him, so he can't get a fourth gadget going before that. [Matt
Forbeck, BNW Listserv, 9/7/99]

	Geography



	Goliath

Goliath:  Leaping
C)	The Goliath is meant to be a leaper too. And yeah, it counts as part of
your move. [Matt Forbeck, BNW Listserv, 8/18/99]

Goliath: Lifting
Q)	According to the rule a Goliath "superstrong" archetype can only carry
Strength+2 (7) which is a whopping 400lbs? Meaning he can carry another
Goliath (a wounded buddy) but is slowed to half speed, yet he can't lift a
Gorilla and still move--since it doesn't actually indicate how lifting
works just carrying and even that is a little unclear--Str+3 or more and a
character cannot move---ok but what's the ACTUAL limit, can an unmoving
person lift STR+5? +10? - Sidhain
A)	Strength+3 is the maximum, but when it comes to the Goliath, you're
forgetting to add in his +5 Strength bonus. [Matt Forbeck, BNW Listserv,
9/27/99]

Goliath:  Wounds
C)	The goliath does get his Strength add for the wounds. He's TOUGH. [Matt
Forbeck, BNW Listserv, 8/12/99] 


	Humor

Q)	(I make no claims about the humor section.  Basically, if it struck me
as funny and I happened to catch it, etc. etc.)
C)	There is NO LINK WHATSOEVER between Brave New World and the Deadlands
games.  Well, except we're publishing both of them. [Hal Mangold, DL
Listserv, 3/9/99]
R)	"And Lo, whence Hal spake, the masses didst cheer with the fury of a
thousand suns, and the list-serve members didst speak unto one another, '
Blessed art we, for Deadlands shalt *not* become a cruel parody of its
former self, as did Rifts'. And Graveyard Greg didst pound upon the ground
with his whiffle-bat, and tears of joy didst floweth forth from his eyes.
And verily, one or two of the members didst hang their heads in shame, for
they had hoped that PEG might attempt to tie all of its products together.
But when their true nature was found out, lo their eyes were smitten by the
Lord, and they didst scream 'Mine eyes! Mine eyes hath been smitten by the
Lord!" And verily, IT WAS GOOD." John 1:1 - TrooperTK@aol.com


	Hunters
Hunters: Purpose
Q)	I vaguely remember reading that there is no 'easy' way to detect Deltas.
 What does the machinery look like that does? How big is it? How common are
these 'detectors'? - deadtim
A)	Did I mention machinery? I actually envision an archetype that can
detect powers: hunters. This should appear in the Delta Prime book. [Matt
Forbeck, BNW Listserv, 9/30/99]


	Metagame
Metagame: Deadlands rules
Q)	Any particular reason you went with a sort of simpler version of the
Deadlands game mechanic rather than going with the full Deadlands rules? - ?
A)	I wanted a game that was easier to pick up and learn. Also, cards and
chips didn't really seem to fit the superhero genre as well as the western
genre. [Matt Forbeck, BNW Listserv, 9/16/99]

Metagame: Die types
Q)	I've complained to my group before that I don't care much for d6 systems
because I think they don't give enough variety (a big gripe of mine  with
Champions) and I can hear them snickering at me now about wanting to play
BNW, but I'm keeping an open mind about BNW since I love the setting. Any
reason you decided on not using other die types? - ?
A)	Again, it was all about simplicity. A comic book reader who doesn't play
games can simply bust open an old copy of Yahtzee that's gathering dust in
a closet, and he's set. [Matt Forbeck, BNW Listserv, 9/16/99]

Metagame:  Early stages of development
C)	Just thought I'd de-lurk and let you know I've been reading your posts
with some interest. ; )
	Work on BNW is going smoothly, with only small speed bumps here and there,
mostly from my other Pinnacle duties. I'm expecting to have a first draft
done by the end of the month. It's looking good so far, and I hope you all
really enjoy it. 
	As to character creation, I'm going with an unusual, two pronged system.
You build your standard person with a quick and easy, point-based system,
but to add superpowers, you buy them as a package. No mix and match here.
All the packages are built to make sense and provide an amount of balance
to the game. 
	I thought of going with a strictly point-based system, but why try to
duplicate Champions? It's a game I have a lot of respect for, but these
days I find it a bit too cumbersome for my tastes. So I'm going for
something a lot easier. No min-maxing numbers. Just build your character,
then add a power package, and you're done.  [Matt Forbeck, BNW Listserv,
3/5/99]
C)	(Ed. Note, this is the tag end of a debate about the merits and
disadvantages of a power-framework based system)
	The trouble mostly stems from the term "superhero game"...  I think most
of us immediately associate the term with open, four-colour, wide systems
without much background.  What you are suggesting is  more in line with
more modern games, where the characters are natural outgrowths of a larger
story, generally both empowered and engrossed within it.  The types of
characters are a direct result of the genre, *especially* those with
supernormal abilities. -kilfoilm 
R)	Exactly! This is the problem we've had from day one. Sure, it's a
superhero game, since it's about people with paranormal powers in a
modern-day setting, but it's not at all generic. There's a strong backstory
that informs the rest of the game, and that includes what kinds of heroes
there are to play. 
	Thanks again for the feedback--to all of you. Even if it doesn't always
change my mind, it helps me refine my reasoning. ; ) [Matt Forbeck, BNW
Listserv, 3/9/99]

Metagame: Power Packages
Q)	This is going to be a major problem for a couple of my players.  I know
I'm going to have to put down a player revolt when I tell a player that he
can't both fly and shoot blasts from his hands.  At first, I didn't like
the idea of having to choose power archetypes but after reading and
realizing that the players are only supposed to be low-powered Deltas and
not of the Alpha class, I should be able to calm them down.  I was
wondering if your play-test groups had some trouble getting the feel for
this part.  It seems like most of the heroes still rely heavily on guns.
You're absolutely right when you say that this isn't your typical
super-hero game. - ?
A)	I've heard this complaint in some reviews too, and I think people are
missing the point. This is *Brave New World*, a roleplaying game, not
*Superhero: The Generic Roleplaying Game*. The power packages are meant to
put people into the right kind of heroes and power levels straight away.
Plus, they make hero creation a snap. Fussin with all sorts of point
systems takes all day. If you (or your players) like that, I heartily
recommend using the Champions or GURPS rules to build your heroes to your
own taste, then come on over and play Brave New World. [Matt Forbeck, BNW
Listserv, 9/16/99]
R)	(Ed Note.  The listserv participant had some harsh things to say about
BNW.  I don't have the original post, but here's Matt's reply)
R)	You've also had a lot to say about how lazy we were in producing the
book and how you feel ripped off by the "marketing scheme" of putting new
power packages in each book. Honestly, I'm a bit put off by the strength of
your comments, but that doesn't make your sentiment any less valid, so I'll
try to address it here. The way BNW came out was not a matter of laziness,
nor inexperience. It was a choice I made because I wanted a game in which
creating a character that was in line with the world I'd created was fast
and simple. 
	As for the "scheme" of putting new power packages in each book, for
Deadlands, one of the most popular things in our sourcebook are the new
archetypes that come in each book. I decided to make that a key part of
Brave New World. Our customers tend to like that. When we come up with new
kinds of characters in Deadlands, no one complains that they weren't in the
main book. 
	I realize people have different expectations for a "superhero" game, but
that's not what Brave New World's about at all. It's not about superpowers.
It's about being on the run from a government that wants to take your
rights away because people are afraid of people like you. 
	If you just want a straight-up, four-color, works just like it reads in
the comics kind of game, I wholeheartedly recommend Champions. In fact, if
you like those rules better, feel free to make up your heroes with the
Champs rules and play in the Brave New World setting. Once you bring the
game home, it's yours to do with as you will. 
	I'm sorry this one aspect of the game has soured your entire experience
with it. If you really feel ripped off, bring the game back to you local
store. If they won't take it, send it in to us, and we'll refund your
money. [Matt Forbeck, BNW Listserv, 9/27/99]

Metagame:  Relation to Deadlands
(Ed note.  This comment is due to speculation that there is a DL and BNW
tie in.)
C)	There is NO LINK WHATSOEVER between Brave New World and the Deadlands
games. Well, except we're publishing both of them. [Hal Mangold, DL
Listserv, 3/9/99]
C)	I'll confirm that. This is a whole new game. [Matt Forbeck, BNW
Listserv, 3/11/99]



	Movement


	Phaser
Phaser: Silver Ghost
Q)	What the heck was the Silver Ghost's package, and why wasn't in in the
book? I would think that there is a package for the FIRST Delta, EVER. So
where/what is he? - ?
A)	He's a phaser, and they show up in Defiants. [Matt Forbeck, BNW
Listserv, 10/23/99]

	Quirks

Quirks: Veteran
(See also Character Creation: Tricks)
Q)	Can you spend Veteran points to buy a new Trick during character
creation.  There seems to be some confusion regarding the fact that Veteran
provides 5 points, but tricks cost 10? - ?
A)	My goof. You can't, since you don't have enough points. In early
playtests, the veteran quirk gave you 10 points instead of 5, but this was
found to be too powerful, so we trimmed it back. [Matt Forbeck, BNW
Listserv, 9/21/99]


	Rulebooks:  General



	Rulebooks:  Main



	Rulebooks:  Power Shield



	Rulebooks:  Shattered Planet


	Scrappers

Scrapper: Dirty Fighter
Q)	I you use dirty fighter trick of the scrappers do you add 2d6 for each
success to the damge roll or do you take the highest total and then add 2d6
for each success to the damage. I tend to think it would be the first but
when talking to a friend I began to wonder. - Spacedog
A)	You add +2d6 to the damage roll for each success on the fighting roll.
Damage rolls don't really have successes.  For instance, if the Target
Number is 5 and the Scrapper rolls 18, he gets two extra successes. Let's
say he's fighting barehanded, and his Strength is 5. He'd normally roll 5d6
for damage. With the two extra successes, he can add a total of +4d6, so he
rolls 9d6 for damage instead. [Matt Forbeck, BNW Listserv, 9/15/99]] 

	Skills


	Shrinker
Shrinker: De-pantsing
Q)	What would be the target number for a shrinking character to pull some
ones pants down while shrunk?  I had him make a strength test against a
target number of 5 and then made the test opposed against the guys belt.
(str 2) - ?
A)	These kinds of questions illustrate exactly why roleplaying games need
gamemasters. Can you imagine me writing in the main book the rules for
pantsing someone? ;) - MadPr0phet
	That sounds fine to me. I'd probably let the shrinker get away with it
just for a good laugh. Once. It's not funny if this is his main method of
attack. [Matt Forbeck, BNW Listserv, 9/30/99]

	Sneak

Sneak: Electronic devices
Q)	Does the Sneak power apply vs. Electronic type devices? Cameras, etc? - ?
A)	Only against human-backed devices, like cameras that someone has to
watch. It wouldn't work against an electronic eye, for instance. There has
to be someone to roll against. [Matt Forbeck, BNW Listserv, 11/11/99]


	Teleporters

Teleporters: Inertia
Q)	Are vector and inertia maintained when one is teleported? This is
relevant, for example, if one is falling and teleports to the ground. If
inertia is maintained, one can still hit the ground pretty hard.  - loki
A)	Inertia is maintained relative to the earth, but the vector can be
altered. Have fun with that.   - [Matt Forbeck, BNW Listserv, 10/19/99]
Q)	Hmmmm, I'm trying to visualize this. So if I'm falling, and I teleport
myself to the ground, I still hit the ground with an amount of force as if
I'd fallen the amount I'd already gone. But I can, say, change which way
I'm facing? So as to land on my back, say, and not on my face? (Not that
that's much better.) Similarly, if someone were thrown past me and I
touched him and teleported him, he'd keep sailing in approximately the same
direction, relative to the earth, but I can change which way he's facing? -
loki
A)	You can change direction, but velocity remains the same. You could
teleport so that you were falling up until gravity brought you to a halt,
then teleport away again. Good luck getting this to work. After all the
range isn't all that far, so it's going to be cutting it close. I'd set the
navigation target number at something like 20 for the initial "dodge the
ground" port. [Matt Forbeck, BNW Listserv, 10/21/99]

Teleporters: Objects
Q)	an one teleport objects? It would seem kinda wierd that one can only
teleport sapients. Obviously, one teleports the objects on one's body, but
what about stuff one's holding? How big can that get i.e. is there a weight
limitation? - loki
A)	Sure. You can teleport an object like you teleport a foe. You just have
to be touching it. I'd say this could be up to about 200 pounds.   - [Matt
Forbeck, BNW Listserv, 10/19/99]
Q)	If one teleports a foe into an object, doing the "regular damage" (by
which I assume 5d6+10 is meant), how does that damage manifest, i.e. what
does it look like? Does that really bypass all armor, including "built-in"
armor like the Tough has? If so, teleporters have a pretty disturbing
attack, there, as long as there's stuff to teleport people into.  - loki
A)	Since two objects can't share the same space, it's the equivalent of
forcing the molecules of one thing through another while they're not yet
fully integrated again. When it's all done, the two usually lay next to
each other in varying stages of damage. This negates all armor, since it
can basically hurt every molecule in a person's body, bypassing any
external covering.   - [Matt Forbeck, BNW Listserv, 10/19/99]
Q)	BTW, I'd like to end this note by mentioning that part of the reason I'm
asking this is I really like BNW's alternate-history background, and I'd
like to play a workable Teleporter in it. (Pert of the reason I asked about
objects, and whether their orientation has to be the same, is because I'd
like to be able to have a character that can teleport his costume onto
himself, by having it folded-up in his pocket and touching it.) - loki
A)	From a coolness point of view, I say go for it, but I wouldn't think it
would work that way in BNW. Teleportation allows the hero to move the thing
from one place to another, not manipulate it in some kind of nether space
before it reappears. Still, if you want it that way and your Guide agrees ,
who am I to stand in the way of fun?  - [Matt Forbeck, BNW Listserv, 10/19/99]

Teleporters: Others
Q)	Can one teleport someone into someone else? If so, do they both take
damage? - loki
A)	They would, but this should be very hard to do. I'd say it would take
three extra successes on the navigation roll to pull it off. This would be
the same for teleporting something into someone else.   - [Matt Forbeck,
BNW Listserv, 10/19/99]
Q)	Okay, just to be absolutely sure, what about the converse? That is, if
one wants to teleport a foe into the ground, doing the regular damage,
would that require 3 extra successes as well? Because all the rulebook says
(under the Teleport Foe trick) is if you hit your foe, you can
automatically teleport them anywhere in range, even into something solid.
No mention of extra successes. If it's official errata that that requires 3
extra successes on the Navigation roll, I'm certainly cool with that,
considering that the attack skips all armor if it succeeds, but I want to
make sure that's the case. - loki
A)	Actually, I just tossed in the three successes because I figured it's
harder to hit a living and probably moving target than to put someone into
the ground, so--to answer your question--no. [Matt Forbeck, BNW Listserv,
10/21/99]

Teleporters: Sound
Q)	When one teleports, is there a "pop" when the air rushes in to fill in
the empty space? If not, why not? Is there "castling", i.e. the space the
teleporter vacated is replaced by whatever stuff (air or water) is in the
place the character ends  up, so no pop? - loki
A)	Sure, there would be a pop, but I don't think it would be all that loud.
  - [Matt Forbeck, BNW Listserv, 10/19/99]


	Vehicles

Vehicles: Crashing
Q)	The rules state that when a vehicle has an accident, all those who are
involved take 1d6+5 damage for every 5 pace the vehicle was going.  So a
question: If a vehicle is going 60 pace and has an accident, would that
mean that everyone takes 14d6+60 damage? 14d6+14? 14d6+5? 1d6+60? Little
unclear on this... - deadtim
A)	12d6+60, but it's applied to the vehicle, not the occupants. For people
inside the car, it's up to you. It can be affected by things like
seatbelts, airbags, and the like, so there can really be a large range.
[Matt Forbeck, BNW Listserv, 10/5/99]

	Villians

Villians: Hunters
Q)	I vaguely remember reading that there is no 'easy' way to detect Deltas.
 What does the machinery look like that does? How big is it? How  common
are these 'detectors'?
A)	Did I mention machinery? I actually envision an archetype that can
detect powers: hunters. This should appear in the Delta Prime book. [Matt
Forbeck, BNW Listserv, 9/30/99]


	Weapons





-------------------
Allan Seyberth
darious@darious.com

Why did the chicken cross the road?

Hercules Gryptyppe-Thynne,
(All-around Public-School Cad):
That's not a chicken! It's a clever disguise, inside of which is Count Jim
"Thighs" Moriarity.....