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[BNW] Power Package- Duplicator




How does this sound for a power package:

Duplicator
The duplicator can make identical copies of himself (a la Marvel's
Multiple Man). To create a dupe requires one action. Every time he makes a
dupe he has to make a stun check, with a +1 modifier for each dupe already
in existance. The new dupe appears next to the original wherever there is
free space (chosen by the Guide, generally to one side or the other). If
there is no room then the duplicator gets no dupe but must make the stun
check anyway.

If the delta ever fails a stun check all dupes immediately vanish.

There is no limit to the number of dupes possible, but the stun check does
put a practical upper limit to the number. 

To "re-absorb" the dupe all the delta has to do is touch/be touched by him
and the dupe vanishes (note that they can touch without the dupe
vanishing, it's a willful action). This is a free action.
Any wound levels the dupe suffered are taken on by the delta, unless his
own wound levels are higher.
Ex. The delta has 2 wnd levels to the body and 1 to the arm, a dupe has
the opposite (2 to the arm, 1 to the body). If they re-combine the delta
would have 2 wnds. to the body and 2 to the arm. 

If the delta takes any extra wounds from the re-combination he must make a
stun check as normal.

The delta and all dupes have a limited telepathy out to about a 1/4 mile
that allows them to work together and share simple information without
having to talk. Beyond this range they are totally separated.

Dupes within the 1/4 mile are ALWAYS controlled by the player, outside
this range the Guide takes over, but the dupe will still follow
instructions and try to work for the goals of the delta.

When a dupe recombines with the delta all thoughts and feelings are
shared. The result is that the dupe does not have any resentment or anger
at being made or being re-combined, there is no "him and me" it's always
"us"

The energy used to make the dupe is unstable, every hour that one exists
it needs to make a stun check with a +1 for every check after the first.
If this stun check is failed the dupe vanishes.

The delta is aware when a dupe dies/vanishes, but if he didn't re-combine
with it then he does not get any thoughts/memories from it.

Tricks:
Controlled Duplication- with an extra raise on the stun check when
creating a dupe the delta can pick where the dupe appears. Ex. the delta
slides his fingers under a locked door and tries to get the dupe to appear
on the other side, the delta hangs from a cliff edge and tries to make a
dupe appear holding on to his outstretched hand to reach the goal 8 ft.
down (hope he doesn't fail that stun check :)

Energy Conversion- the dupes the delta makes are basically energy
converted into matter, temporarily. Whether this energy comes from the
delta (many such deltas are unusually thin) or the surrounding environment
varies. But with an extra success on any stun check made (except the
one resulting from creating a dupe in the first place) the delta can
produce a dupe "for free." This dupe works just like the others, the only
difference is the delta didn't have to spend an action to create it.

Any thoughts? I know the power description is kinda long winded, I just
wanted to cover all the bases. Do you think it is too powerful?

-Theo McCracken, whose thoughts and ideas are solely his own and do not, 
in any way, reflect those of Jefferson Lab or its staff. Unless of
course there is any money to made off those ideas, in which case the lab
says: "Gimme, gimme, gimme!"