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Re: [BNW] My group's power packages



::SNIP::

>Am I missing a few things here?
>1. I thought it took no extra successes (and no navigation roll) to
>teleport someone else, much less three?

Here is what Matt posted to the list when asked this (Emphasis added by me):

::>Can one teleport someone into
::> someone else? If so, do they both take damage?
::
::They would, but this should be very hard to do. I'd say it would ::take 
three extra successes on the navigation roll to pull it off. ::**This would 
be the same for teleporting something into someone ::else.**

Thus spake the Master. =] If people want, I can post the entire msg except 
for the date. Didn't keep that part of the message.

>2. It doesn't do THAT much damage (5d6+5? 5d6+10?), a blaster or a good
>pistol can do just as much, at range, maybe more.

Maybe as much as a pistol (5D+10 sounds right, my books aren't handy)BUT the 
damage Ignores All Armour and, IIRC, is Massive Damage. Applied to all 
locations. That's why Grenades are so nasty, and at least you get armour vs 
grenades.

>3. It doesn't get people stuck in walls and stuff (although the using the
>entangle trick is pretty cool). If you teleport someplace occupied, you
>appear in the closest available open space.

That might be so, but if the character was killed from it, I'd leave the 
body in the object for effect. If not, then the person *and* the object take 
the damage in my campagin. As always, YMMV.

--
GAry m, minor epot
   aka "Sneezy the Squid"
------------------------------
If you're going to pick a hero, ya know, do your research
   -- Bill Hicks

DNRC Member since 1995 · ICQ#: 8391493 · #dragoncon on DALnet mIRC

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