[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [BNW] New game for me
> > Shoot for the eyes and other unarmored-type spots. ;) There's a reason
>your
> > typical Shooter should have +10 to hit, not to mention the +2 more for
>the
> > Goliath's Size factored in...
>
>Or better yet, just run out into the street and start screaming about the
>defiant goliath killing all the little children. Then just avoid the
>goliath for about ten minutes (maybe take a few shots at him) and then
>just stuff your guns into your pockets once the delta prime squad shows
>up.
>The goliath is huge, ugly and obvious for a reason... to bone him over
>when it comes to not being seen.
>
True. Although the original example didn't say that the Goliath was a
_Defiant_ Goliath. It may very well have been a Defiant Shooter going up
against a Delta Prime Goliath.
> > Well, that is a kinda interesting point. If you've already got an
> > established campaign, the players have picked the Deltas (and their
>power
> > packages) that they want...ummm, what good does new power packages do
> > _them_? Do we really want players rushing out and saying, "Hey, I just
>got
> > Defiants - I think I'll be a Bomber now!"
>
>Well characters die, and they need to be replaced. Also, that's life.
>Your char. is born with a set of powers and no matter how much he wants to
>he can't change them (short of some sort of accident or experiment).
>
>This complaint throws me a little.
>When the books first came out people complained about how few power
>packages there were and how they split them between the two books. Now
>that they are putting out more power packages, people don't think they are
>as useful anymore and want more tricks. Makes me wonder what we would want
>next if they put out a book with a lot of tricks...
>
It wasn't a complaint on my part, merely an observation that new power
packages are of less use to an established group, then to a new one or to a
Guide for NPC-making purposes. It would seem that Tricks _are_ of more use
to an established group, since new power packages require that "you" (the
established player) either retire or get your character killed to be able to
use them.
Power Packages are more useful in many cases and should continue to be
released. No arguement here. However, just as a possible point of
reference, Tricks for existing powers probably _would_ be more useful for
any future "player handbooks." Which was what Ravaged Planet was billed as,
according to the front cover. Although as I noted in my Azrael Online
review, that term applied to RP seems to be somewhat of a misnomer.
>
>
>-Theo McGuckin, operations
>"We waste more electrons by 6am then most labs make all day. Be all you
>can be!"
---
Steve Crow
"Worm Can Opener Extraordinare"
Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com