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Re: [BNW] New game for me



> This is the same, IMO, for _any_ meta-plot setting.  Storyteller didn't
> start out by saying how many Archons are in the U.S., or how many cities
are
> Camarilla and how many are Sabbat.  Hell on Earth didn't say how many
> settlements there are, or how dense the population is settled, or what
> sections of the Mason-Dixon Wall are still standing and which have
> collapsed.

no but vampire told you the vampire to human raito, and the differnt vampire
groups in the first book. and hell on earth implicity tells you the
population information that you need to know by discription and anlogy.

> As has been the case for years, such "minor" stuff rarely has much
official
> impact on other stuff.  That's why it's...well, minor.  You can either
> provide a logical explanation ("Budget cuts" - nuff said?) for the removal
> of the guards, or simply make what other minor changes are required.

yeah it not show you get around the change that the problem it that the pcs
will suddenly experince a paradim change. what worked before wont work now
and what didnt will. lets say you jrun the senario the otherway around. you
assume that there are only a few deltas, the book implies this by saying
that most DPs are regs in powersuits. now a new source bokok comes jout that
says there are thousands of DPs rouming the streets. your PCs have been
running around blasting butt for most of the adventer, defiant head quaters
is only thinly disguised. etc now with check points on every corner and stop
and search policy, the definace should crumble and the PCs will be arrested
in no time at all since they havent taken the precautions of diguise and
stuff that they would have had this been the case from the start.

even in the origionalyt suggestion that you suddenly fuind out that there
are only 150 DPs inthe city, where did all the others go? why dont the
highly covert and well armed (to deal with the large number of DPs) defiant
organisations kill all the DPs and take over the city? or do they suddenly
get budget cuts as well?

PCs 'hmm last week we couldnt walk down the street without getting jumped by
DP and now its like a ghost town? I'll take that lollypop small child!
MUHUHAUHAHUAHUAHAUH lets ROCK!'

GM 'errmmm... ahh buuu..'

PCs ' looks like we can raid the DP armory on third street, last week they
had 20 light tanks and 5 attack choppers... soon the city will be mine!!!'

GM ' all well due to budget cut backs they are all gone, on third street you
find a small recruiting station'

PC 'wtf? how the hell did they get them out so fast? well at least we can
break out the big guns now that there are no check points'

GM ' well when you go check on your big guns you find that they are all
rusted beyond repair, ho hum'

PC ' darn it! well lets get the rest of the defiants and kick some butt,
there were approx 2000 of us last head count'

GM ' definat HQ seems strangley deserted, theres a note... on holiday, will
send post card'


Ewan

>
> Folks seem to talk like the whole meta-plot thing is a new concept, but
it's
> been around in one form or another since at least Storyteller and Torg
came
> out 5+ years ago.
>
> >story I don't have to explain to others, a Game that I GM I have to know
> >(or
> >invent)every thing the players ask about and whatever else I decide to
tell
> >them. It's like in Dark City when everyone knows about the place but no
one
> >knows how to get there.
>
>
> ---
>
> Steve Crow
>
> "Worm Can Opener Extraordinare"
>
> Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/
>
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