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RE: [BNW] New game for me



> >As far as secrets, it strikes me that there are a few.  Will the Alphas
> >return?  Is there more to Kennedy than folks seem to be assuming about
>"King
> >Jack"?  What supernatural forces are trying to manipulate this earth via
> >supplying Covenant and Vampire-type "powers" and loaning stuff to
> >Bargainers?
>
>This is the part that really has me guessing. The whole
>deaders/vamps/covenant/bargainers thing as they don't really fit the norm
>(unless you count DL as the norm) of the "registration act" setting (which

Really?  To me it strikes me as the way to handle it.  To start it off as a 
few, small, minor aberrations as whatever evil forces (or whatever) get a 
toehold.  "Yeah, we'll give a few folks some supernatural powers, create a 
few vampires - our nemesis on the side of good will start giving specific 
powers to his unwitting soldiers."  Then *bang* the ultimate battle between 
good vs. evil.

Again, I'm not sure what the "norm" is.  Heck, even DC and Marvel have 
played around with this "minor supernatural stuff goes big" thing (anyone 
remember Swamp Thing/American Gothic?).  But even if it is...there's lots of 
"norm" superhero RPGs out there.  Would BNW really have a chance of 
succeeding if it was just another face in the crowd.

*shrug* Without these minor diverse elements (which IMO aren't that diverse 
anyway), folks would probably be complaining that BNW was too much like 
other games...

>is one more thing that makes BNW different). Which brings up a question
>(this may be in the RP book I don't recall) but what if a Delta joins the
>Covenant, do his powers change? does he gain more powers? does he loose his
>original powers?
>

I believe it is mentioned.  There are Covenant members who have just a 
"normal" power package, yes.  It's only Ordained folks who _turn_ Delta 
after they're ordained that gain the Covenant package.



---

Steve Crow

"Worm Can Opener Extraordinare"

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/

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