[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [BNW] Brave New World in the bargain bin
I read somewere that BNW was taken simple to permit a comic book reader to take
a PC and start play in no time. This is good to me, I have some player that
don't play other more complicated SUPER games. But other player like making more
complex PG, and don't fear the rules.
Think about a complex game that features a detailed system, and then makes some
'power pakages' for a quick PG creation ...
Steve Crow wrote:
> >Now why does BNW win out for me, you ask. I'll tell you, Ok you have 15
> >min.
> >make a PC we are going to start ready or not in 20 min, go. You could do it
> >with Marvel, but not the other two (you could write down a PC that you know
>
> A good point, although one that to me is of less concern than something
> else: it's easier to _explain_ the game mechanics. If I hand a player a
> pre-generated character, I can explain how it works in about 5 minutes, and
> spend another 5 minutes the first time combat comes up and explain that.
> And they understand the game.
>
> I like DC Universe, but it is _not_ an introductory game. I can't speak for
> Marvel (the original TSR version had this simplicity - don't know if the new
> one does) or Aberrant.
>
> I expect folks to take some time creating their character, no matter how
> simple the system. What I want is a system that is easy to explain, even
> for non-introductory sessions, because then as a Guide/GM/Marshal/whatever I
> don't have to keep thumbing through books. If it's easy to explain, it's
> easy to run.
>
> DC Universe has a "universal" system, sure...but as someone noted many moons
> ago in Space Gamer when reviewing the old Pacesetter line, a "universal"
> system means you have to have a nigh-on infinite number of charts to
> interpret how the system applies to lockpicking, or breaking walls, or
> persuading people, or flying, or building gadgets, or whatever... Look
> through all the charts near the back of DCU and you'll see what I mean.
>
> BNW is a "universal" system without the baggage, basically. That is it's
> appeal to me.
>
> ---
>
> Steve Crow
>
> "Worm Can Opener Extraordinare"
>
> Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
>
> ______________________________________________________
> Get Your Private, Free Email at http://www.hotmail.com
>
> To unsubscribe, send a message to esquire@gamerz.net with
> unsubscribe bnw
> as the BODY of the message. The SUBJECT is ignored.