[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [BNW] Go-go-gadget.....




Well, I don't have the book in front of me, but I believe that it
states that a Gadgeteer can only maintain one gadget at a time.  Thus,
while the gadget wouldn't need to be messed with for 24 hours, as soon
as the delta moved to another gadget the first wouold require eight
hours to put in working order instead of one.


.."Homo sum, human nihil a me alien puto" - Terentius
  "I am human, I consider nothing that is human alien to me" 

--Nick



On Sun, 23 Apr 2000, William Davis wrote:

>Has anyone else noticed the complete and utter miss in the gadgeteer limit 
>of 3 gadgets. (cause he just couldn't upkeep them as the book states). What 
>a load a'malarkey.
>The book: 1 gadget maintenance=1hour, get two "repaired"=16 hours. See only 
>7 hours left in the day, and you gotta sleep...
>
>
>Umm, How about: maintenance=1 hour, get two running= 16 hours. Sleep 7 
>hours. NEXT DAY: (those do happen you know) maintenance= 3hours (for your 3 
>current gadgets), hmmm 21 hours left until maintenance time, oh, what to do? 
>Hmm, 8 hours on a new gadget. 13 hours left, hmmm do I want to crimp sleep? 
>nah, we'll catch a movie and play with some of our toys... 13 hours later. 
>THIRD DAY (it's something call TIME PASSING): 4 hours maintenance (now 
>having 4 gadgets), 8 hours to set up a new gadget, 12 hours left, nah don't 
>feel like crimping sleep, let's go play with our new toys....
>
>As you can see, a gadgeteer can easily set-up and maintain 8 or so gadgets 
>witout EVER going short on sleep. (the last gadget day, would be 7 hours 
>maintenance, 8 hours new gadget, leaving 9 for sleep). From then on it is 8 
>hours of maintenance with 8 hours to "delta" and 8 hours to sleep.....
>
>Something about that whole package is just wrong. I mean, it would take at 
>least 1 gadgeteer PER Delta Prime squad just to maintain the armageddon 
>suits. (that's allowing for 1 extra suit so there is no down time) Are 
>Deltas REALLY that common. Think about it, an A-suit is a gadget. WHERE ARE 
>ALL THE DP Gadgeteers? (big hole in the world design!!!!!!) What an easy way 
>to neutralize the DP in your area. Wet the gadgeteer. (or in the lovey dovey 
>worlds, bribe/blackmail or turn him). I mean the book does SAY it is 
>relatively EASY to track down registered Deltas. I guess this is ANOTHER 
>thing I will have to patch. Can't just make the Gadgeteers harder to track 
>down.... Maybe, have them "officially" listed as someother power.... Oh, 
>wait, what's a "Flyer" doing working 16 hours a day in the DP motorpool? 
>AAAAAARRRRRRGGGGGHHGHGHGHG.  I'll think of something