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Re: [BNW] What is wrong with BNW?
Steve Crow wrote:
> Again, I guess I'm not really seeing the specific harms here. When you say,
> "Your dead character may become an Alpha later in some manner - give me his
> character sheet and create a new one, and I'll get back to you", _what_ is
> the player then saying or doing that is giving you and/or your campaign
> problems? Do they want to become an Alpha now (even though the rules and
> the campaign setting are both clear that they can't), and are unhappy that
> can't happen?
I personally don't mind this approach at all. I just don't like being
told it's not possible when I know it is.
> Ditto on the origin thing. So if a player comes up with a really cool
> origin for his Gadgeteer that has nothing to do with a near-death
> experience, and it works for you, and it makes for a better campaign, then
> what in your campaign, right now, are the harms caused by this?
>
> Heck, if six months down the road, Matt says in some supplement or another
> that almost all delta powers came from near-death origins, what is the harm
> if this one character has a non-near-death origin?
>
> (And just as a note, given that Matt has remained somewhat vague on this
> matter for good or for ill, do folks really think he's going to start
> writing himself into an absolute corner down the road, much less requiring
> every campaign to follow him into that same corner...?)
>
> *shrug* I see what folks think are the problems with the game. What I
> haven't seen to date is WHY these so called problems are problems for you...
Well, they aren't. Especially since my group has convinced me to run
Star Wars instead; however, it's annoying to see a space on your
character sheet and then have absolutely nothing in the book suggesting
what should go in it. I sort of hoped that the players guide might have
clarified things but i guess not.
Matt