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Re: [BNW] Meta-Plot vs Static world
Sorry, but I don't run a static world. If I did I wouldn't have this
problem. If I artifically held the PCs back from some 'mystery' in Metaplot
until the book was released I wouldn't have any problems with this. Sorry,
for me to Forecast any sort of plotline or dynamic world, I need the basic
premise of the world filled out. Because, I will shoot any future support in
the head if my players hit a mystery before it is 'released' to me. I don't
need the game to make my campaigns a 'mystery'. Players surprise me often
enough that I don't need the rule-book doing it too!
I can trumpet Underworld, because I have already adopted the 'small' portion
of his dynamic plotting into my BNW campaign. I have written an overall 2
year plot of what will happen in my BNW world. New laws. Presidential visit.
Assassination attempts. Underworld wars. General Overseas events. And I use
Gareth's plot 'importance' generator to assign NPCs to different plot lines
as the PCs meet them. Just my little patch on his idea is working incredibly
well for creating a more dynamic, interwoven tapestry. (so, I am certain his
more fleshed out idea will be even better, and I plan on buying underworld
JUST for this 'mechanic')I am certain my world will divert from the game
standard. I really hope it diverts from my 'planned' outline. (cause the
players got involved in some of it). Not a big deal. The problem I have is
that I avoided ANY definition of how the powers worked, or any revelations,
or any plotlines that hinged on power functionality. Which is a big hole in
a world where the powers ALL have a common base. In the four sessions we've
run, it's already come up twice. I gave the players basic/non-commital
information in an attempt to slide it past them. Which they pounced on. If
you can't tell I run fairly detailed campaigns (a lot of which my players
never see) and a 'vague' spot like this is like a giant sign saying "explore
this mystery". I had to break suspension of disbelief and tell them WHY it
was vague. Or they would have spent several sessions chasing down a big
blind alley.
Right now I am on the verge of just making a decision on the 'unifying'
principle so I can have a more complete game. Almost certainly this will
sever my world from most of the commercial support. Not certainly, but most
probably.
Which is disappointing.
-----cut---
. What if some bit of history in said 'static' game contradicts
what you established, and causes your game to wildly diverge at this
point?--------
I don't use it. Unless the book is ALL history (which I wouldn't buy) I
could still work in the NPCs and the institutions
--------
Or if a new power is released? ----I use it or not. Decide if it fits. A
new package is EASY to work in for BNW. It simply hadn't occurred yet.
TRY: how about a definitive change to how ALL powers work at a basic level.
Which is what is going to happen if I make my own decision on BNW powers.
But otherwise, I have to tell my players NOT to look too closely into this.
"Please ignore the man behind the curtain". Come on. Just for ME to have
some mystery? That kind of logic is just exactly like "For your convience
and viewing pleasure, outside food and beverages are not allowed in this
theater." What am I? a sheep?
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