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Re: [BNW] Meta-Plot vs Static world






>
> >And there's the key, the bases have not been covered.
> >Crucial information about the nature of the world has
> >been left out.  This leaves glaring holes that a ref
> >cannot answer by himself, nor can he get an answer
> >unless he emails Matt directly.
> I think I would disagree. I understand your point. I felt like it was
> missing a little something in much of the materials. The point is
> also, that many other games do the same thing. There are no hard fast
> rules that say you must stick to continuity. Never has been. I think
> that is where the problem is. I've tried to build my story arcs
> skirting the continuity a bit to see what happens. I've tried to leave
> something vague for the pcs. Partly because it keeps them hungry,
> partly, because I don't have th information myself. It's sort of like
> the old Call of Cthulhu onion analogy, it's just that they keep
> everyone guessing. I so far have no problem w/ Matt's approach, and
> while I do not have an unlimited budget, I can swing the books for
> this game.
> >But it is a 'marketing ploy'.  Whether the information
> >is released tomorrow or a year from now should not
> >matter to Matt or anyone working on the BNW staff.  It
> >does matter to people playing now.
>  Yer darn tootin' it's a marketing ploy. Anyone who says otherwise is
> naive or clueless. That's the way things work. Game designers gotta
> make a livin'. Specially if he's got a little 'un. Marketing ploys
> don't bother me because everything you buy is a marketing ploy.
> Companies find out what makes people click and they use human nature
> to to their advantage. As a long time gamer geek(yes I do get heads
> off of chickens while gaming), I can appreciate someone taking the
> time to say "let's get this guy too" I just wish they'd use more sex
> in the marketing strategies, maybe Teri Hatcher in a Patriot mask...
> now there's an idea!
> >Now to rant a bit, this is all a moot point.  People
> >who feel no more information than presently exists
> >will not change their minds, nor will people who feel
> >that something is lacking.  For those who feel the
> >system is fine as is, I feel they are being overly
> >optimistic comparing BNW's approach to other metaplot
> >games that were successful.  In my opinion BNW does
> >not resemble their approach as they gave enough
> >information to play the basic game as is.
> As far as the rant...well a lot of it is moot anyway I agree. If you
> like, you like it, if you don't, you don't. Besides, it's not that the
> other companies do it differently, it's just that switching publishers
> has dramtically slowed the release and there is not a collectable card
> game building the plot also. That is something that many popular games
> do these days. I know AEG does this w/ their 2 core systems, L5R and
> 7th Sea, and I know PEG does this too. NOW THAT'S A MARKETING PLOY!

>
> >The people who don't need to know the origins of Delta
> >powers are already happy, and there might be enough of
> >you to keep the game going.  I really hope so.  For

> >me, I'll just wait, and someday when this missing

> >information is released I might run it.
>
> >-Munch Wolf
> To each his own... I think you think what you like... besides...deader
> Goliath's are kinda cool!!!
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