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Re: [BNW] Delta names
--- "iguana.1031" <iguana.1031@gateway.net> wrote:
> My only problem is injecting the sense of
> urgency into the game - -
> when it's there, things are great, but when you just
> can't get it, things
> bog and drag. I've had 2 disaster/rescue scenes so
> far in the campaign,
> this and another, and they've both been all right -
> - not bad but not what
> I'd hoped they'd be. Has anyone else run them? And
> how do you keep the
> tension up?
Havn't tried this yet, but have heard of this being
done. Get an egg timer, set it, place it in front of
the players. Start the disaster. Maybe they'll solve
it before the timer beeps.
-Munch Wolf
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