[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [BNW] Brawling
> I dont know, I think that the BNW system is pretty good when it comes to
> damage (except for cars being indestructable) 2 days seems a reasonable time
> when you consider that it has to represent everything from your freindly
> boxing match example to brutal killer martial arts tournement. those two
> wounds could well mean a broken nose, I dont think that would heal in two
> days!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
It's a little too middle of the road though. You would recover easily from
a punch, but a broken nose should take weeks to heal. How do you tell
which is which?
Maybe whenever someone takes a nasty wound (say more than their max. to
one area, i.e. a norm (2d6 str) takes two wounds to the head, that's his
macx. (2 wounds) so he's fin, sorta, if he takes 3 wounds...), they have
to roll a str. check against a target number based on how close to pulped
that area is. The results of that roll determine the extent of the injury.
So take the difference between your current wound level and your pulped
number (so someone with 4d6 str. is at -2 to an area, his max. wounds to
that area is -4, so the difference is 2). This number is then added to a
base TN of 5 (so it would be TN 7 in this case) and the results are
compared against a chart:
Successes Results
0 Major damage, 1d6 weeks to heal. Max. wounds to that
area is 1/2 normal until 1d6 weeks has passed.
1 Minor damage 1d3 weeks to heal. Max. wounds to that area
at -1 until time has passed
2+ Very minor, 1d6 days to heal, max. wounds at -1
Examples of wound levels:
Area Major Damage Minor Damage Very Minor
Arm/leg Broken bone Fracture Sprain
Head Fracutred skull, Brain Swelling, broken Laceration
blinded in one eye nose
(temporary), dain
bramage
> on the subject of bombers, if it realy is dice roll times size, I think
> thats a bit too hard, even if bombers can only realy use it a couple of
> times, it makes them the perfect assasin. As GM I would try to get around
> this by having my villans wear them out with a few street punks before
> hitting them with the heavies, or even have hostages as human shields to
> stop the bomber boming.
Well a bomber is kinda like taking a grenade hunting. If you're hunting
quail, it'll work, but you probably won't like the collateral damage. if
you're hunting elephants though...
I think having scrubs to "use up" the bomber is a perfectly valid tactic.
That's why evil-geniuses have lackies and henchmen.
-Theo McGuckin, operations
"We waste more electrons by 6am then most labs make all day. Be all you
can be!"