----- Original Message ----- 
  
  
  Sent: Sunday, June 11, 2000 5:39 AM
  Subject: [BNW] Bombers and moans from my 
  players (Long)
  
  I got some good news Friday.  The players in my 
  campaign have decided to put the game on hold until there are a few more books 
  out.  They are unhappy with the following things:
   
  Bombers
  Unclear ruling on how many powers a Gadgeteer can put 
  into an item
  Improving their characters.
   
  Right onto the first one.
   
  Bombers.
   
  I have said this before.  Bombers are obscenely 
  hard.  Yeah, they get two arms and then think about running.  My 
  bomber just blows himself up and is now complaining that DP are sending really 
  tough people after him.
  Anyway, that part I can deal with.  What I am 
  getting at is that no matter what part of the body he blows up, he multiplies 
  it by his size.
   
  His arm is not size 7.  For a full torso 
  explosion, sure, I'll let him have size, but not an arm.  There is an 
  example of a bomber in the book who blows up in Patriots face.  I tell 
  you this, unless Patriot was some sort of invulnerable hero with 4 delta 
  points and armour on, he was at least going down.  Even with a pretty 
  poor damage roll, multiplying by size can do a lot of damage to 
  someone.
   
  Most character types are size 5 wearing some sort of 
  armour  (5 / - ).  Average strength of 3 is 3 wounds.
   
  Bomber rolls 2D6+2xSize for an arm (think it is 
  right, can't find book).  Say he rolls 4.  +2 is 6 times size (use 
  my bomber as example Size 7 - really hefty) is a total of 42.
   
  Minus 5 armour is 37 divided by size (5) is 7 wounds 
  massive.  That is dead or at least KO'd by spending delta points.  
  If the poor smuck is laying there and someone survives the bomber blows 
  another arm and splat! No more bad guys.
   
  In my game, the bomber did this at the end of the 
  ripper scenario.  The other players felt cheated as he blew one arm, then 
  blew the other (rolled a 6 and spent delta points) to stop what happened next 
  - I threw something extra at them :).
   
  I don't know if anyone else has used bombers yet, but 
  they are a tad OTT IMHO.
   
  What I am suggesting is that they get double damage 
  for an arm / leg and possibly size plus one for full body boom.  Sure, 
  blowing totally is a huge amount of damage, but he reforms an hour 
  later...trapped under tonnes of rubble and no one knows he is there!!  
  Muhahahahaha.
   
  That leads me onto the player complaining that he 
  can't see where he can take his character.  "All I can do is blow 
  up."
   
  that really ragged on me.  I told them all that 
  they can come up with new tricks.  I suggested that as the bomber (chief 
  complainer) reforms a limb after an hour that he could do a trick where he 
  could regenerate somehow.  He would need 2 successes on a healing roll to 
  heal an extra wound level.  
   
  He instead got shaped charge, touched a location on a 
  target and smiled and told me that it is applied to all locations.  I was 
  not amused.  I've now ruled that shaped charge is to a single location 
  when touching.  He wanted me to see what you guys thought of it.  
  Hopefully I can get some back up from Matt on this.
   
  They all want to be able to gain additional packages 
  and somehow improve their characters.  I just told them to thing about 
  tricks they could do with what they got.  Then there is the moan that the 
  tricks are a little restrictive.  Bombers and blasters are damage 
  freaks.  Why can't they do other things?  I was fighting a losing 
  battle with them, plus they wanted more info on what was going on, so we 
  shelved the game until crescent city comes out.
   
  I'll get onto the Gadgeteer now.  He has 3 items 
  with 5 powers in them.  Only one is offensive - a powered down energy 
  blast, but the rest are saying that he is able to build more gadgets in the 
  future and he has no restrictions on how much he can put in them.  See 
  the gadgeteers description in the main rules - they can do that.
   
  None of what he asked for was OTT, but he has 15 
  different things he can do - levitate, go invisible, track, blaster, a medical 
  kit to give a +5 healing bonus to name but a few.
   
  Sure he spends a lot of time maintaining things, but 
  he is a jack of all trades.  If I say one gets damaged in a fight or 
  stops working, I feel like I am taking away his creativity.  
   
  I still think that gadgeteers need their own 
  sourcebook, possibly with some refined rules, incorporating the rules from 
  Delta Prime (which are great) and giving additional gadgets, some of which may 
  be available to DP and some to the defiance.  Some help here on putting 
  some restrictions would be good, even if it is just to preserve my 
  sanity.
   
  Anyway, we are having a discussion Tuesday night on 
  what they feel is a problem (they had a meeting and decided to tell me after 
  they had a decision to put it on hold for a while) and then I will be putting 
  it all out here for discussion and assistance.
   
  Overall, they really loved playing, but there were 
  similarities with Deadlands when it first came out - great system, too many 
  holes that needed filling in.  We will be back playing the game, have no 
  doubts there, but players will be players!
   
  Thanks for taking time in reading, suggestions and 
  help would be good.
   
  Mark