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Re: [BNW] Gadgeteer Power Suits (formerly Bomber Moans)



>Steve put in his response that Gadgeteers were not meant to be the "Iron 
>Man"
>type.  Actually, my reading of them was that the power-suit method was 
>exactly

I did not say that.  Since you were thoughtful enough to include my 
statement :) , I included it below.

What I said is that BNW Gadgeteers weren't intended to _be_ Iron Man, in 
terms of versatility, power levels, etc.  Except possibly a very early 
version...  I could have been a little clearer, but not much.  ;)

Steve

>what they were meant to be.
>Becuase each device has to be tinkered with individually it seems like Matt 
>was
>pushing for a limited number of gadgets.  (ie, the more gadgets the more 
>time
>spent fixing them, the less time player sees the outside world..let alone
>sunlight..)
>
> > Again, as a low-end "superhero" RPG, BNW _does_ take away some of the
> > players' creativity, vis a vis "superpowers."  BNW was never intended, 
>as
> > far as I can tell, to let Gadgeteers emulate, say, Iron Man.  Although 
>the
> > latter is undoubtedly a much more "creative" character.
> >
> > >I still think that gadgeteers need their own sourcebook, possibly with 
>some
> > >refined rules, incorporating the rules from Delta Prime (which are 
>great)
> > >and giving additional gadgets, some of which may be available to DP and
> > >some to the defiance.  Some help here on putting some restrictions 
>would be
> > >good, even if it is just to preserve my sanity.
> > >
> >
> > My understanding is that such a book is coming out at some point.  I 
>haven't
> > seen the Delta Prime book yet.
> >
> > The main thing that Matt can help you on is probably determining the
> > maintenance requirements for Gadgets.  I think we had determined here 
>that
> > those in the basic rulebook didn't make much sense.  Unless they were
> > clarified in DP, you can probably ask him this question, either directly 
>or
> > post it here with [MATT] in the subject line.
> >
>
>
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