[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [BNW] Martial Arts Rules Question
I think Martial Arts damage should be based on Strength. Being a
faster/better fighter doesn't mean you can hit harder, just more
effectively, letting you use all of those Tricks.
----- Original Message -----
From: <MKirk2112@aol.com>
To: <bnw@gamerz.net>
Sent: Wednesday, August 09, 2000 2:42 PM
Subject: [BNW] Martial Arts Rules Question
> Hello All,
>
> I'm posting this just to get an idea of what other folks out there are
doing
> with the Martial Arts skill, specifically which trait people are using to
> compute damage.
>
> First I'd like to say that I like the rule the way it is, that you use the
> hero's Strength for damage. However, I have several players that think
that
> Speed should be used instead of Strength. Their argument goes something
like
> this ... since Speed is what is used to determine whether an attack landed
or
> not, then Speed should be used for damage too because martial arts has
more
> to do with speed and dexterity than physical strength. They point out
other
> instances in the rules that seem equivalent to this. The Telekinetic's
> "martial arts: telekinesis" is a good example, where Smarts is used to
> determine if an attack hits and how much damage it inflicts.
>
> I like the rule the way it is. It seems to me that saying martial arts
> doesn't rely on Strength as much as Speed is a bit "fantastical," although
> this is a game of superpowers so maybe that's not such a hot argument. I
> also don't like the change because if Speed is allowed to be used for
damage,
> it sets up a game mechanics situation where one trait is used to determine
> all close combat factors: "to hit," damage, and defense. Those characters
> using Strength-based barehanded skills do not get this benefit, they only
get
> the "to hit" and "damage" game mechanics for close combat. And finally, I
> think using Smarts for both "to hit" and damage makes total sense for TK.
> The higher the Smarts, the more "brain tissue" powering the attack just li
ke
> the higher the Strength the more "muscle tissue" powering the attack so I
> have no problem with damage in TK being determined by Smarts and I do not
see
> this as equivalent to the martial arts issue.
>
> However, I told my group I would put this out to the listserve. Anyone
use
> Speed for martial arts damage? If you do, have you noticed any
unbalancing
> effects? Anyone think it's a good idea and why? Anyone think it's a bad
> idea and why? I vowed that I would not spend my time "rewriting" the
rules
> for this game, which is my normal way of approaching games. I have found
> that if I spent my time working on NPCs and developing plots for
adventures,
> rather than spending my creative energies rewriting rules, the game would
be
> better. But, I want to be fair to my players and get other's opinions
about
> using Speed for martial arts damage.
>
> Thanks in advance.
>
> Guide Matt
>
>
> To unsubscribe, send a message to esquire@gamerz.net with
> unsubscribe bnw
> as the BODY of the message. The SUBJECT is ignored.
>
>