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[BNW] Glory Days Questions



Finally got to look at GD--I was surprised at how big a book it was. 
Very nicely done!

However, I am left with a couple of questions, although I do admit I 
haven't read much of it yet so they may be answered in points I 
haven't peeked at.

1.  In one section, they were talking about Rasputin, a "lazarus." 
 From the descrip, I assume it is a Delta who's only power is that he 
gets better after being killed (ala Highlander, without that sword 
through neck disadvantage).  Is this written up somewhere else in 
more detail?  (I know it isn't a package, but is it one that's just 
hinted at (ala Truth's package before DP came out) or is it something 
else?)

2.  Some of the packages have what I call book-keeping issues.  You 
have Mr. translator, who can pick up any language easily.  Nifty 
package, but the problem is that you have a char with access to a 
good library (or the Internet), and that's it--you are watching him 
make rolls all day or you handwave which languages he knows.  (In GD, 
this is less of an issue than this package in modern day).  How does 
a GM keep easy rein on this kind of thing without stomping on the 
player?  (This can also go for the Communicator.  "I sit down town 
and try and make eye contact with all the Senators...")

3.  If there are Werebears and Weresharks, are there Weretigers? 
Were-whatevers?

4.  I know that filling out new packages can be tough, but some of 
these seem so...limited.  I'm not even talking about power-wise 
here--some of them just aren't going to move around much.  (YOu'd 
have a hard time convincing a Dunemaster to leave the Sahara, frex). 
I suppose they fit the feel of the thing, and you'd have to take that 
into account when running the game, but still....

Jennifer
The White Crow
FUDGE Deryni and the Penn Ar Mor Ars Magica Saga:
http://www.io.com/~whytcrow/rpg.html
"Your destruction is the will of the gods, and we are their 
instrument."  -- Halo