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[BNW] Massive damage and stun
So everyone knows that massive damage kinda bites when you use it on
scrubs that just have hit points.
A PC hit for a massive damage wound level takes a wound in every hit
location, an NPC scrub just takes 5 pts. of damage.
So to make massive damage a little more massive I was thinking about
modifying the stun roll so that any time someone rolls stun against a
massive damage attack they add +5 to the initial TN. After that first roll
the TN is normal from then on though.
Ex. Someone (scrub or PC, doesn't matter) gets hit for 5 pts. of massive
damage. They take a wound and have to make a stun 11 check (base 5 + 1 for
the wound level + 5 for it being massive damage). They fail. Next action
the TN goes back down to 6 from then on.
The way I figure it even a goliath is going to stop for a second if caught
in an explosion or covered in fire, it's instinct. After that second
though he recovers and shrugs it off.
Theo McGuckin
"Powerful like a Gorilla, yet soft and yielding like a Nerfball"