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Re: [BNW] Crescent City Comments and Questions (MATT)




-----Original Message-----
From: whytcrow@io.com <whytcrow@io.com>
To: bnw@gamerz.net <bnw@gamerz.net>
Date: Tuesday, November 07, 2000 11:51 AM
Subject: Re: [BNW] Crescent City Comments and Questions (MATT)


>>(First time posting on this listserv, say hello to the new guy!)
>>
>>I just picked up Crescent City and I must say this book is perhaps the
>>best one so far. We get to know who owns Evil Inc (I made a double take
>>when I read that one), get a good idea of what the city is like (GREAT
>>descriptions! We even get to know what good restaurants to dine in!) and
>>the power packages are great. A couple of questions, though:
>
>Tis very nifty.  I only wish it were bigger. ;)
>
>However, I think that the Timetripper is a stupid power package.  It
>is a logistical nightmare.  3 times a session (unless he's Lucky,
>then he gets another one), can turn back time.  That isn't quite a
>problem out of combat, although still can be pesky, but in
>combat....sheesh.  And you can't tell me that "good notes" will fix
>it.  It won't.  I really don't like the idea of any ability in the
>hands of a PC can stop all the action for everyone else.  Which is
>what it will do -- they have to do what they are doing.  I, as the
>GM, have to remember what all my NPCs did, and make adjustments where
>necessary for the intervention of the time tripper.
>
>Sheesh.
>
>However, the Ratmaster is pretty nifty and the Stretch is just great.
>It's nice to have the Aquarians well defined, and the Lazarus (while
>still not really a PC type of char, IMO), is well done.  I think that
>would be a sucky power to have, if I had my choice.  "Yeah, I can
>come back from the dead, but, dying is such a messy thing, know what
>I mean?"  ;)  Of course, it's better than ending up a Translator... ;)
>
>>-Does a Lazarus absolutely *need* to die in order to use his
>>regeneration ability (1 wound each 12 hours)?
>
>Yep.  Sucks, doesn't it?
>
>>-In the Paralyzer's package, it's written that the "Look" skill
>>"basically keeps the hero from instantly attacking everyone she looks
>>at". Does this mean that a Paralyzer _without_ this skill (example: a
>>newly awakenned Paralyzer) would paralyze everyone he/she looks at? (If
>>so, this gives me a truckload of ideas for a probable scenario I could
>>give my players)
>
>And noting Matt's "That's certainly the implication. ; )"...
>
>I don't quite understand.  Does that mean the power is "always on"
>and thus must be practiced to prevent it from happening?  Why isn't
>this true of other powers?  Not all of them would have this problem,
>but due to the fact that many of them have activation rolls, I would
>think it would require effort to turn them on, not to turn them off.
>
>Since the Look skill adds to the "catch the person's eye" aspect of
>the power (IIRC, serf's parma and all that--I don't have my book at
>work), how can having a lack of that skill give the power a greater
>range?  (I can paralyze people without effort).
>
>I have no problems with delta powers being uncontrolled when first
>starting.  Just wondering why this one is so specifically a problem.
>
>I do think the power is neat.
>
>As to the rest of the book, it's pretty well done.  Lots of NPCs.
>There's some I wish was explained more (some of which I know has its
>own book coming), and some things that weren't expanded upon in the
>GMs section that I thought would have been, but overall it is exactly
>what I wanted.  Plenty of stuff to abuse my players with.  What more
>could you need?  :)
>
>Jennifer
>
>The White Crow
>FUDGE Deryni and Brave New World stuff:
>http://www.io.com/~whytcrow/
>"I love being married. It's so great to find that one special person you
>want to annoy for the rest of your life." -- Rita Rudner
>
>
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>
>
I haven't read the book yet, but the best way I can think to limit the havok
that a timetripper can do in a combat phaze is this.
I combat with the chaos and confusion of the fight around him means he can
only set back five minutes (one round), unless he makes one hell of a skill
roll, then roll back automaticly to the begining of combat.



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