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Re: [BNW] Glory Days Power Packages and other burning questions...
whytcrow@io.com wrote:
> >1. Is it kosher to use Glory Days power packages in a modern era BNW
> >campaign? Thoughts?
> >
>
> Sure. They didn't disappear after the war or anything. You just
> have to make sure they fit well enough with the campaign you are
> running (like any other package -- some work well in some situations
> and not in others). The Translator is a waste of time -- it won't
> work anywhere-- and a couple of the other ones need to be evaluated
> for their usefulness depending on the locale (Jungler, Dunemaster,
> Wereshark).
>
>
> Jennifer is right about the locales..I just don't see the Chiller working
> very well in a Florida campaign..:)
But I've always had a kind of soft-spot for the Translator. If played right
the character could be very interesting. Just so long as they're a blaster
in the party for him to hide behind. I did an earlier post talking about
how they could get some very nice amounts of money, plus they'd be useful in
DP campaigns were there would be a lot of interaction with foreigners or
codes.
Besides..he'd be more interesting to play than a Forger..(the one package I
can't stand...boredom personified)