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[BNW] A New Power Package



Okay here is the first of two new power packages I've
been working on. Look it over and tell me what you
think.

Hyper

Hyper's are a special type of delta. They share some
of the characteristics of a Bouncer and some of a
Blaster. They are very quick and have a killer punch
which makes them handy to have in a fight.

Powers
Fast: Add +5 to Speed for initiative and dodging, also
add +5 to pace
Blast Punch: A Hyper can charge up his punch with a
small energy field. This allows him to really clean up
in a street fight. When ever he gets an extra success
on a close combat roll he adds an additional +15 to
his strength when figuring damage

Quirks
Hyperactive (0 points): The Hyper always has to be
moving or doing something. It takes an Easy Spirit
roll for him to stand still for more than a few
seconds.

Tricks
Blast Kick: This trick allows a Hyper to execute his
Blast Punch with a kick instead. It requires 1 success
on an Easy Spirit roll as well as the extra close
combat success.

Shatter: With 2 extra successes on an easy Spirit
roll, the Hyper can actually shatter inorganic
materials using a blast punch attack.


=====
"Is this the part where we bravely run away?"
Seamus Harper
Gene Roddenberry's Andromeda

ICQ# 89314604

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