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Re: [BNW] new power package
>Here in a more sinister version of my first Idea.
>Call it a HOST delta type
>A HOST lives in symbiosis with a extra dement ional being. Only a fraction
>of the enity appear through its hoast, this appears as a layer of liquid
>metal and or organic material covering the hoast body as body armor. The
>enity can also grow as spikes and blades to act os natural weapons for its
>host. These blades can unbelievably sharp and can cut through almost
>anything. The host seems to feed on the emotions of it's hoast and on the
>blood of anything it cuts into but it's host. The enity is so alien and or
>non-sancaint, so only they most primal of communication is possible between
>the Hoast and symbiont.
Powers:
Grow Symbiont Matter: By spending an Action, The host can make a easy (5)
spirit roll to grow symbiont matter from her body. With each succes she grow
On segment of symbiont matter. She can chooses the segment to form int the
following ways
Armor:10/0 cost: one segmont per limb, two for the torso.
(The armor adds +2 damage rolls when the delta hits with a protected
limbe in bare-handed combat.)
Claws: Adds +3 to damage in bare-handed combat with that limb. Cost:
one segment per pair of limbs. (Add +2d6 to climbing rolls when claming
with full set of claws, hands and feet.)
Sword: Def Bonus: +3 Quickness:1 Damage: Str+5 Skill: Edge Cost: one
segment, must be grown from a arm that is encase in armor.
Shield: 10/3 armor protection from all attacks from on direction. Cost
on segment must be grown from a arm that is encase in armor.
Spine: The host can extend one thin elongated blade from an encased arm
the next action. After the spine extends it full length or hits somthing it
tracts back into the hosts body. The spine does Strength+3 damage with a
range increment of 2 paces. Cost: on segment per 1 pace of length.
Hieghten awarness: The host Adds +3 to all her Percepsion and Seack
rolls.
Healing Factor: the Host can make a healing roll every eight hours insted of
once a day.
Tricks:
Lethal Strike: If the host hits a target with a symbiont blade with an
extra succes on a fight/martial arts roll, she can add +2d6 for each
extra success the delta has. For head shots, this adds to the standard
damage bonus.
Razor Slash: If the shell hits and armored target with his or her
blades with extra successes, Add an AP 5 to her damage roll per success.
Quirks:
The symbiont influences it host he following ways.
Savage
Lusty
It is theroised that the symbiont enity, comes from a choatic plane of
egistance, being niether good nor evil, only only ravonist.
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