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Re: [BNW] GURPS Brave New World
I have a similar feeling about the BNW game..
The idea of the Power Packages is quite limiting.
But I find the Gurps system is certainly not the most
appropriate if you want to master a super-heroes game.
Personnally, I use the old Mayfair Games DC Heroes rules...
> De : "Poetic" <poetic@iprimus.com.au>
> Répondre à : bnw@gamerz.net
> Date : Sat, 18 Aug 2001 15:46:00 +1000
> À : <bnw@gamerz.net>
> Objet : [BNW] GURPS Brave New World
>
>
> I know this is probably considered heresy to suggest such a thing but here
> goes:
> I've been running a BNW Campaign for a while, and though I think the world
> is
> brilliant in both it's scope and concepts, I have found the system a little
> clumsy if not broken in several places. I am thus in the process of
> converting it to GURPS and would value any input or ideas anyone has to
> offer. Please feel free to contact me via this list or personal email.
>
> Delta In Oz
>
>
>
>
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