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Re: [BNW] What (if anything) will YOU do?
As for rolling for whether someone becomes an Alpha or not -- I wouldn't do
that at all. Instead, I'd figure in the following factors: what was going
on in my backstory, how much the player cared for the character, how much
sense it made to the plotline I had set up for the future, and how they
died. (Was it being truly heroic, or just bad luck on the dice?) Making a
roll for it just doesn't seem right to me.
As for the rules...I wasn't suggested "just" adding together a bunch of
packages or anything -- but then again, that fits with the general
rules. After all, a bunch of the packages aren't exactly powers per se,
they are adds to a skill. (Sneak, frex). Granted, they can use their
Tricks, but even still a good roll for a reg and they can see the Sneak.
I'd say that Alphas probably have much more powerful Tricks, for one
thing. Versatility is another. For alphas who have a focused power set,
you have stuff that is far beyond the capability of a delta. That Alpha
Sneak is actually invisible. Alphas are deltas taken to the extremes...as
well as having versatility.
I don't think they were ever meant to be balanced among themselves. There
is a variation in power levels among them that is greater than the
variation among deltas. (And don't even try and tell me all deltas are
balanced. You have to stretch a campaign pretty far to make some of the
powers "worth" as much as some of hte others.)
Just IMO.
Peace and cheerfulness,
Jennifer
--
The White Crow
Author: The Deryni Roleplaying Game (Coming early 2002, Grey Ghost Press)
My RPG pages: http://www.io.com/~whytcrow/
Living Writing: A Column at http://www.free-epress.com/columns/index.htm
Peditress since 7/5/00