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Re: [BNW] Strength Bonus
>
> Honestly, it really depends on the feel you want for your campaign, and
what
> the players want the feel to be. Short of you describing everything in
> tiresome detail (for us and for you, typing-wise :) ), I don't think we
can
> answer every problem they might be having.
>
> I guess the one question I would ask is: does the players'
dissatisfaction
> basically stem from the fact that they have a Goliath in their group, and
> the rest of the PCs can't keep up? That seems to be the case from what
you
> described, but I would hate to presume.
It stems more from certain players inability to roleplay the situations. The
goliath probably won't be the guy who starts the fights, but he'll end up
being as involved as the rest of them. difference being, he won't get hurt.
to be fair the situation can aabout from a gadgetter (minus gadget) trying
to get information out of a guy that didn't have any, as he was an extra.
the gadgetter then starts a fight, i'm stuck with either everyone in a
rough, tough bar (including key characters) running away and the hero's
loosing the only clues, or they fight this (very p***ed off) guy and his
(very p***ed off) friends, and we run on from there. maybe i made the wrong
decision.
>
> If it is, then disallow the Goliath and as Theo says, let them have a
> Scrapper instead.
well, that'd mean they were all less likely to survive it. probably a better
idea, because we could then reset the adventure and they could all have
another go.
>
> Otherwise the problem may lie elsewhere.
>
> Hope that helps.
>
> ---
>
> Steve Crow
>
> "Logic merely enables one to be wrong with authority."
>
> Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
>
>
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