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Re: [BNW] Shooting Skill
Mattias Johansson wrote:
> Hi guys,
>
> I wonder if you have had this problem;
>
> My player decided they all needed a shooting skill of +5! (Allright
> one of them switched this for Archery.) Then they used up all their
> money to get really! packed with Hardware!
>
> Now all they do in a conflict is drawing their guns, and start to
> shoot everybody who oppose them. I think this is not the way to play
> this game! I belive that the groups should explore each others powers
> and get around things their own way. Not just blast throught the
> gateway to the goal.
My advice, missions with hostages, or scenarios where they can not use
their weapons like the area is covered in explosive gas, or maybe just a
few deathtraps. Very seldomly can a deathtrap be disarmed with a bullet.
Also, if you design more complex scenarios where the heroes have to use
skills to get past the trouble, the players will find themselves
un-equipped to make the nessary "Search/Spot/Detective" rolls. And
everytime the heroes fail, the villian gets away with some new piece of
technology.
>
>
> My own solution is to have to increase the Weapon Skill of their
> Enemies and eventually "kill of" some the heroes. Build new ones with
> a harder check in the generation process.
This is a possiblity, but I have seen this lead to bad feeling between
the players and yourself.
>
> But I am not inclined to kill fresh Heroes to stabilaze the game. My
> players seems to enjoy the world, but it is to easy for them with the
> skill of +5.
At +5 you they are going to have a pretty easy time of it.
>
>
> If anybody have some que directives, just let me now.
I have found that when the characters start shooting, the villians start
shooting back.
Also this attracts the Delta Prime Hounds like you would not believe...
If the PCs are Delta Prime, then maybe they accidently shoot a civie and
have to pay the price.
If they are using Armor Piercing rounds and shoot a normal...really messy.
Hope this helps.
-lou
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