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Re: [BNW] Shooting Skill



>From: "Mattias Johansson" <chaoslord@telia.com>
>
>Hi guys, and thanks to all of you for your inputs.
>I thought that I just should aswear Steves question about my players 
>powers:
>2 Bouncers, 1 Speedster, 1 Shooter, 1 Copycat and a Timetripper.
>

The Bouncers shouldn't really need guns. Make sure to emphasize their Tricks 
and put them in circumstances where you can direct them to try them.

The Speedster should be able to do plenty of damage on his own via speed. 
Also make sure he is in circumstances where he can apply that speed. 
Shutting him up in firefights in relatively small, cramped quarters may 
detere him from relying on his power and going for a gun.

The Shooter, of course, is going to be good with a gun and want to use it.

The Copycat...hmmm, make sure he has opponents with powers to duplicate. 
Otherwise he may very well duplicate the Shooter's package and of course, 
then go heavy on the guns.

Uggh, the Timetripper. That's really a whole different ball of wax (and if 
the Copycat duplicates his powers...watch out!).

Seems to me from a second-hand analysis that you should only have three 
people really focusing on guns (Shooter, Copycat, Timetripper). The other 
three should really have better things to do in combat.

The other thing is that with the Copycat and Timetripper you may have 
separate issues. I'd be leery of having a Timetripper in my group, but 
putting in a Copycat as well...hmmm...

>I have some new tricks to take with my players. The only real problem will 
>be the Timetripper. But he only have 3 Deltapoints. At some point he must 
>hesitate.
>
>Thanks again
>
>------------------------------------------------------
>Mattias Johansson
>chaoslord@telia.com
>==============================
>The evil that men do lives after them,
>the good is oft interred with their bones.
>                  Shakespear, Julius Ceasar
>==============================
>
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---

Steve Crow

"Logic merely enables one to be wrong with authority."

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