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[BNW] About playing the game...
Theodore McGuckin wrote:
Make sure your players understand the setting from the beginning (have
them read the intro in the book). A lot of players (in my experience) go
into a BNW campaign thinking it's a superhero game when it really isn't.
The result is that they start the game expecting to fly around smashing
buildings and saving the world, and then get disappointed when they have
to run from cops because they're out-gunned.
That's a really good point, and I'd like to second that.
BNW is a gameworld to explore oppression, racism, revolution,
apocalypse, betrayel, suspicion, fighting a dictatorship government,
running to survive, exploring the underground movement, being
subversive, and kickin' ass.
It's about living with something strange about yourself, something that
you were born with and can't get rid of, and something which the
government (and most of the world) doesn't like.
It's about being the hero -- not because of the glory, but because it's
right.
Of course, you can also play the marauder, the crusader, the Primer, the
cynical surviver, the infiltrator, the criminal...
I kinda think of the game as "four-colour comics -- with four shades of
grey"...
That's not to say that there are no super-powers in the game (naturally),
just that you can't go in with the mindset of Superman, or even Batman,
and expect to survive/have fun.
Another great point. I've always considered deltas to be "mostly
human", rather than "powers with a human connection".
Now alphas, they are more like your superheros, but there aren't any of
those.. sorta...
Hey all, did Matt ever reveal those secrets? Time to go wander over to
his page...
Oh, and while I haven't updated my BNW stuff in a while -- haven't even
looked at the books for a while... :( -- I do have a bunch of stuff at
my website: www.geocities.com/encaf1
the Encaffeinated ONE -- EVER DEFIANT!
--
"An expert is a man who has made all the mistakes which can be made,
in a narrow field." - Niels Bohr
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Mark Kilfoil <kilfoilm@nbnet.nb.ca>
Software Designer/Developer, Radio Host, Gamer, Curmudgeon, Oddball
From the FINE mega-city of Fredericton, New Brunswick, Canada
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