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Re: [DL] Old Man Withers



Sounds a bit like my grandpa !!!

Dark "Do you know my family Nick ??" Man



--- Nick Zachariasen <zacharin@pluto.dsu.edu> wrote:
> O.K., people, I finished him!  Here he is, for your
> posse-tormenting
> enjoyment: Old Man Withers!  I've just pasted from
> the .TXT file I saved
> from the DLCG and added notes and a description.
> 
> Name:         Old Man Withers
> Sex:          Male
> Age:          61
> Handedness:   Right
> Wind:         12
> Pace:         4
> Size:         6
> 
> Cognition:    2d8           Deftness:     1d8
> Knowledge:    4d10          Nimbleness:   4d6
> Mien:         3d12          Quickness:    2d6
> Smarts:       3d10          Strength:     2d6
> Spirit:       3d8           Vigor:        3d4
> 
> Edges and Hindrances:
> Arcane Bkgd: Mad Science (3)
> Gift of Gab (1)
> Level-Headed (5)
> The Stare (1)
> The Voice: Threatening (1)
> Geezer (-5)
> Greedy (-2)
> High-Falutin (-2)
> 
> Skills, Hexes, Miracles, and Favors:
> Area Knowledge: Home County (2)
> Climbing (1)
> Dinero (2)
> Disguise (6)
> Driving: Autogyro (2)
> Driving: Maze Runner (2)
> Driving: Steam Wagon (2)
> Fighting: Brawling (1)
> Language: Native Tongue (2)
> Overawe (2)
> Performing: Acting (5)
> Persuasion (2)
> Science: Biology (1)
> Science: Chemistry (2)
> Science: Engineering (2)
> Science: General (2)
> Science: Physics (1)
> Search (1)
> Sleight of Hand (2)
> Sneak (1)
> Streetwise (1)
> Tale Telling (1)
> Teamster (2)
> Tinkering (3)
> 
> Description: Old Man Withers (give him whatever
> first name suits the
> situation) first appears to be just another old guy
> in whatever community
> your posse happens to be in.  Invariably, there's
> always some weird
> goings-on in the town, and everyone's convinced it's
> something supernatural,
> probably including your posse.  However, this wily
> Mad Scientist is the true
> cause of the mischief befalling the unlucky town the
> heroes have wandered
> into.  He uses his knowledge of Chemistry to
> manufacture fake skin for the
> masks he uses, as well as his knowledge of theater
> to put himself over as
> whatever he's trying to impersonate (Of course, none
> of this is to say that
> whatever he's impersonating can't show up personally
> and eat him!).  If the
> town has a theater company, make him active in it!
> Old Man Withers also has enough Drivin'
> concentrations to be able to operate
> some sort of contraption relevant to the area you
> use him in- Maze Runners
> for the Maze, Steam Wagons for flat areas
> (especially those with Rattlers),
> and Autogyros for general purpose mayhem, pretty
> much for when either
> wouldn't fit or perhaps to make his getaway.
> He's got Tale Tellin' and Persuasion to try to make
> the posse go off on some
> wild goose chase that will hopefully either distract
> them or lead them into
> trouble, perhaps with his Generic Henchmen (tm). 
> Sometimes, though, if the
> operation is simple enough, he may not need the
> Henchmen. He's also got the
> Sciences to help him devise traps and chemical
> substances like smoke bombs
> and the like.
> No,w don't go giving Old Man Withers black magic or
> ntythign- he's supposed
> to just be a normal guy for when the posse always
> suspsects weirdness.
> 
> So, everyone, whaddaya think?
> 
> Nick "transcending the sublime" Zachariasen
> 
> President
> Corporate Communications
> Entropy Gradient Reversals
> 
> 
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> 
> 

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