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Re: [DL] (Spoilers) Undead Horses



> > > Here
> > >
> > >
> > > Be
> > >
> > >
> > > Spoilers
> > >
> > >
> > >
> > > So, git if you're not a Marshal.
> > >
> > >
> > >
> > >
> > I am curious about your undead horse.  Information
> > about zombie animals can be found in RV&C2 (pg 54-56)
> > and BotD (pg 36-37).  Where did the horse come from?
> >
> [snip]
> >
> > What thought have you put into this creature?
>
<SNIP>
>
> While this may initially seem like a lot of advantages, I have chosen to
do
> this for two reasons.  1) I see no reason to spoil the character concept
to
> fit in with the rules due to a random draw (Even if I weren't about to
marry
> the player.).  If she spends the chips on the horse, I'd rather not have
it
> rot out from under her.  2) As strange as this may sound, I enjoy playing
> the horse as an NPC.  While most of the horse's expressions are non-verbal
> (beyond a few grunts -- not very horse-like but it's easier than trying to
> imitate a horse), it can give me some input into what is going on.  It's
> also an opportunity for some comic relief.  3) As I alluded to, once the
> posse begins to get a sense of what's going on with the horse, I think it
> will really creep them out.  They know it has a mysterious background but
> their limited knowledge of a mysterious background is what they have -- an
> arch-enemy and a knack.  (The PC also has an ancient pact -- stitchin' --
> that I may work into the horse's undead state later.)

You could say that the Stitchin' is what's keeping the horse together.  You
could say it works for both the PC and anything bonded to him.  You could
always work more evil into the "bonded" thing :) .

Nick "dirty deed done dirt cheap" Zachariasen

"When the going gets weird, the weird turn pro."
Hunter S. Thompson