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[DL] A question about binding manitous



Hey all!

I know you're probably all tired of hearing me go on and on ad nauseam about
Harrowed problems, but it seems like there's another one looming on the
horizon, namely the Agency (now that my character's been successfully hanged
and shipped out of town *g*), and I could use a hand.
We've got ourselves a MiB in our posse whose mission it is to bring back the
Harrowed character (ie, mine) to Denver where she will either be helped, or
be helped to "move on."
Since I haven't had the chance to look at/purchase the Agency handbook, my
knoweldge of the whole pentagram/binding-of-manitou business is somewhat
limited, and so I was wondering if the rate of success for this ritual is
known, and if so how good it is. I hope the hucksters they have there are
more than reasonably powerful, because I *really* don't feel like ending up
on the wrong side of a flamethrower, if you get my drift.
Anyone got some insight into this?

Thanks in advance,

Daphné

P.S. I promise to find another topic of discussion soon. :-)
--
 "I've really got to learn to just do the damage and get out of town. It's
the 'stay and gloat' that gets me every time."
                                  --Ethan Rayne, in Buffy the Vampire Slayer

----------
>From: John Goff <JohnGoff@deadlands.com>
>To: deadlands@gamerz.net
>Subject: [DL] Thoughts on Adventures
>Date: Sun, Jul 9, 2000, 11:05 AM
>

> Hey,
>
>   How many of you folks have gotten a chance to look at Ghost Busters? I've
> a quick question and I'd like some feedback from you guys.
>
>   What do you think about the "voting" option we've included in the back of
> the adventure?
>
>   For anyone that's not picked up the adventure yet <subliminal: buy it
> now--wow, this doen't work as well in text...>, what we've done is include a
> small coupon of sorts. On it, the Marshal marks the results of his posse's
> adventure and sends it in; when the deadline passes, we count up the
> results, and let the solution of the majority determine the "official"
> course of events in the Weird West setting.
>
>   Also, the group can send in a short write-up of their adventure. We'll
> select one of the stories from among those which match the majority vote and
> publish it in an upcoming Epitaph, and that posse gets the credit in the
> "official" setting storyline.
>
>   Basically, we want to let the players take as large a part in the
> evolution of the setting as possible, and this seemed the best way to do it.
>
>   Thoughts?
>
> John
>
>
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>
>