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Re: [DL] Re: Top Five Favourites
Ok Heres my top 5
1 Deadlands/HOE
2 CoC
3 Gurps Horror
4 Elric
5 Warhammer Fantasy Roleplay
>From: Xotzil@aol.com
>Reply-To: deadlands@gamerz.net
>To: <deadlands@gamerz.net>
>Subject: [DL] Re: Top Five Favourites
>Date: Tue, 25 Jul 2000 18:41:12 EDT
>
> >>I was just wondering what everyone's Top Five RPGs of all time might be
>(in
> >>order or not).
>
>1. Deadlands/HoE.
>
>One of the only RPGs I've encountered that manages to balance setting
>w/mechanics. Before all of you who are unhappy with the combat
>dice-heaviness jump all over me about that, I'll say up front that it
>doesn't bother me. Using cards, poker chips and dice together so fits in
>well with the setting, and like any system you use, it gets easier the more
>you use it. The mechanics behind Hucksters was clever enough to make me
>stop breathing for a moment when I read about it the first time and mutter
>(in a Wile. E. Coyote voice) "Genius. Pure genius."
>
>And as for the setting? Breathtaking. 'nuff said.
>
>2. Call of Cthulhu/Delta Green (with a little Conspiracy X thrown in for
>good measure).
>
>CoC was one of the first non-D&D games I played, and I absolutely loved it.
>D&D never gave you a sense of mortality for your character like CoC did,
>and that really appealed to me. I never got paranoid going through Tomb of
>Horrors in the same way that I gritted my teeth and bit my nails at playing
>Spawn of Azathoth.
>
>Delta Green (one of the two games to get a 10 out of 10 from the now
>defunct "arcane" magazine) is perhaps one of the best written, best thought
>out and best designed...I hesitate to even know what to call it. Setting?
>Game? Whatever...brilliant. THIS is why I got into this hobby. And
>Countdown was even better than the original setting book was (Tiger Transit
>was an astounding piece of writing). If you haven't picked up Countdown
>yet, Do So At Once. Now. Seriously.
>
>I throw ConX in there, because I like the basic idea behind ConX, but DG
>does it so much BETTER. And what's REALLY cool about it, is that you can
>dovetail the two setting bits together almost seamlessly.
>
>3. Storyteller (Vampire/Werewolf/Wraith only).
>
>Say what you will about White Wolf...and today's D'arqraven/Bloodripple (is
>lurch still here?) goth wannabes are certainly a good reason to say what
>you will about White Wolf a majority of the time...the original intent
>behind those three games still really affected me. The idea that Character
>was more important than Statistic wasn't something I had really encountered
>before, even in a CoC game.
>
>I ran a non-goth Vampire game for nigh on five years, and had a blast every
>time I played, and my players were from the Hackmasters of Everknight
>school of roll-playing. Vampire twisted all that inside out, and every one
>of them was bending that last "l" into an "e" during every session. I was
>so unhappy to see that troupe come apart, but I still really remember those
>games with a great deal of fondness.
>
>I think I liked those three because they fit in with various facets of
>human nature that don't get poked at often enough in RPGs...the ideas of
>hubris (Vampire), social strata/tribalism (Werewolf) and regret/temptation
>(Wraith). Those three games made me think about those things [with regard
>to the game...I am not a navel-contemplator by nature...not unless I've
>drank enough, anyway...] not only when I was making up scenarios for these
>people to get involved in, but when I actually got to play, too.
>
>4. Teenage Mutant Ninja Turtles (and other Strangeness).
>
>I've never played Rifts, and what little I've seen of the Palladium world I
>really haven't liked, but a group of us played this for a short time and
>had a fun time with it. Just for silly, non-sensical fun. Lots of leaping
>up high with your mutated Antelope, and bringing unpronouncable Asian
>weapons down on mooks with even more resoundingly unpronouncable sounds
>being the result was a great way to waste a winter afternoon up here on the
>frozen tundra in the dead of winter.
>
>5. AD&D.
>
>It was the first thing I ever did, and even though I abandoned it to move
>on to other things, and even though I do look down my nose at it a lot of
>the time, it still was my first, and I have to remember it with a great
>deal of fondness because of it. Sloghing through the Caves of Chaos, and
>somehow managing to deal with all 537 orcs in one room without breaking a
>1st level sweat still makes me smile.
>
>*sigh* Now I wish I had a group. Maybe John can patch things up with me ex
>so I can move to Richmond after all. :-P
>
>--Jacques
>
>
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