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[DL] Call for MUSHCoders




Howdy, folks.

With the gracious permission of the folks at Pinnacle (read: Shane
Hensley), my fellow marshal Temporus and m'self are now allowed to create,
build, and run a TinyMUSH based on the Deadlands theme.

For those of you who don't know what a MUSH is, it's a massively
multiplayer free online text-based roleplaying game.  MUSHes have been
popular for a while and probably will be for a long time since they're an
interesting way of roleplaying.

We've got the server an' all set-up and have laid the basic groundwork for
how we're going to code things like fate pots, etcetera.  We've decided
we're startin' with four different towns (Dodge City, Denver, Cheyenne,
and Santa Fe), altho' we might expand in the future.

What we need, though, are folks with both Deadlands experience and
experience in softcoding (or hardcoding) for MUSH or MUX.  We've got a lot
of work to do, and need some extra hands to help out.  We'll need help
coding hexes and card/hand recognition, combat, fate chips, etcetera.

If you're interested and have experience coding in MUSH, please drop me a
line.  If you're interested in GMing/Marshalling or playing, when we're
ready for that phase of things I'll send out another email to the list so
y'all can come on by and play!

--Marshal Shayd
--Deadlands MUSH
--www.weirdwest.net
(the address to login don't work yet :))

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   "For a successful technology, reality must take precedence over public
       		relations, for Nature cannot be fooled." 
						--Richard P. Feynman
                          Scott "Shayd" Roberts
shayd@cybernex.net ** http://www2.cybernex.net/~shayd ** sroberts@globix.com
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