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Re: [DL] Dealing With Wind
wasn't there a Marshals shortcut that didn't use wind in the first place?
Why not use that.
----- Original Message -----
From: "Ronald Conner" <marshalron@hotmail.com>
To: <deadlands@gamerz.net>
Sent: Wednesday, November 29, 2000 9:20 PM
Subject: Re: [DL] Dealing With Wind
>
> Your basic question how to deal with balence of power in combat.
>
> First a few stipulations.
>
> 1. Stun: Stun is optional imo. Use it only for falling, serious ammounts
of
> damage or something else. Kinda like shock but without the death threat
> hanging over your head.
>
> 2. While there are many different thing that are immune to both wind and
> bullets they are few and far between when you get right down to it.
>
> 3. Combat in general should not take all day to finish. The combat rounds
> are 5 seconds for a reason. If you watch a standard gunfight "ok standard
> meaning movie" The only reason it looks drawn out is because they spend a
> few rounds doing overawe before they start shooting. Once the shooting
> starts it ends just as quickly because combat doesn't take very long.
>
>
> Ok now that I've got that out of the way some ways to handle large
combats.
>
> 1. Armor: Natural armor is the best deterant to bullets that I've found.
> The tick queen from ticked off is a perfect example. A short level 2
armor
> and bullets stop like clockwork.
>
> 2. Strategy: Monsters are not dumb. They have their own hunting styles.
> Just ask yourself what is the best way for this monster to sneak up on a
> target and kill it with the least risk. Do that and you are half way
there.
>
> 3. Direct confrontation is the best way to get yourself killed. From
either
> perspective. Unless you strap a few sticks of TNT to your chest in which
> case you're dead anyway. Sneak up from behind, beneath, beyond, above or
> any other prepisitions you can think of.
>
> 4. Look at wind from a different perspective. Wind is lost due to
physical
> shock, blunt force trauma, bleeding, and asphyxiation. So monsters should
> be handled the same way.
>
> The real question is what kind of monster are we talking about.
> If it's big then it has size advantage for damage. If it has natural
armor
> it isn't going to bleed unless you do some serious damage. If it doesn't
> breath or bleed at all it can't take wind from wounds. If it's already
> undead then it doesn't take wind anyway.
>
> So the whole question becomes why were you counting wind on things in the
> first place. Don't bother for minor NPC's or scrub bad guys. It just
makes
> for more paperwork. For the big guys most of the time they don't take
wind
> anyway so it really isn't relevant.
>
> Enjoy, happy hunting and all that jive.
>
> Ron C
>
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