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Re: [DL] another miniature question



For DnD, we use the playmat that came in the starter box.  then we consider each square to be 5ft, so you just count sqaures to see ranges and movement.  the sqaures are roughly 1", so you caould use that and say 1 square is one yard, or you could make a grid of your own similar to this.  then you could just count one square as one yard and easily determine how far they could move and their range.

We also laminated the mat so we can draw a quick layout on it with dry erase markers.  This works great for any game.

Just a suggestion.  Take it however you will.

Ogy Joe

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OgyJoe@antisocial.com

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>Morning Everyone,
>
>We just finished our first session of Deadlands gaming last night. It was 
>fun (as everyone here knows). Being a new posse with a new marshal, our 
>combat proceeded rather slowly as we all walked through the process of 
>obliterating a half dozen acid spittin' zombie-spider critters. All this is 
>typically what I would expect with a new group.
>
>Afterwards we talked about the slow rate that our combat took, all of us 
>realizing that we'll get quicker at it as we get more comfortable. There 
>are six of us wranglers in the posse. This makes miniatures imperative. One 
>of the suggestions I made was drawing a large square grid on a piece of 
>heavy cardboard so we didn't have to guess at how far one of our figures 
>could move. The group liked this suggestion.
>
>My question: How far apart should I draw the lines? We are using 25mm 
>figures. 10 yards seems to be the most common denominator for weapon range 
>increments. The majority of our posse can move 8 and 10 yards in a round 
>(equal to nimbleness, right). I was thinking of drawing the lines 5 inches 
>apart and having each drawn line represent 5 yards. How does this sound to 
>those of you with experience doing this?
>
>Thanks,
>
>Matt

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