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Re: [DL] Problems with Voodooist
>>A juju bag that deflects bullets but at some kind of cost (as opposed to
>>TN/spell
>>difficulty - spells that always fail are not fun)
Hrm. That might work...how about something along the lines of:
Agwe's Spasm
Trait: Spirit
TN: 9 (to create the bag; also see below)
Speed: 4 hours
Duration: Special
Range: Self
Nobody likes gunfire more than Agwe, but nobody also likes getting to know it
intimately.
By creating this Conjure bag (filled with a mixture of a specially prepared
bullet, loose gunpowder, loco weed and a dead tarantula), you make a pact
with Agwe to have him watch for those bullets he likes so much and get you
out of the way of them.
If an enemy hits you with a bullet, roll your Spirit against a base TN of 7
(Onerous). If you succeed, Agwe takes momentary control of your body and
jerks you out of the way (he's not really all that gentle, either. Marshal's
fiat as to whether you take some wind for letting a spirit go and meat puppet
you out of the way), taking the specially perpared bullet out of your conjure
bag with him in payment (and thus ending the juju...yer on your own now, pal).
While this seems like a pretty cool deal, Agwe also gets bored easily. For
every day that has passed since the conjure bag was created, the TN goes up
by two (three days worth of waiting for that bullet makes the TN a 13...Agwe
is thinking about gunfights past rather than paying attention to your
immediate problems).
You can't have more than one of Agwe's Spasm at a time. You can give one to
somebody else, but if they aren't a follower of Hoodoo, the TN is raised
another two.
* * * * *
It's not OVERLY powerful, but it does get her out of the way of at least one
hit, which can make all the difference. If you think one day/raise TN is too
neutering, make it two. I wouldn't go much higher than that.
Hmm. Imagine creating a few Zombies...each one with one of these.
--Jacques (Chris' friend)