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Re: [DL] Reluctant Player Member
> My point is that Marshals should insist players create characters who
>will intergrate into the group with relative ease. While it might be fun to
>play an abrasive old miner who refuses to leave his mine near Deadwood, it
>doesn't really serve the common good to introduce him into a campaign about
>tracking down the James' Gang. That doesn't mean the characters have to get
>along with each other like old friends, merely that they accept to ride with
>each other. Think Eli Wallach and Clint Eastwood in "The Good, The Bad, The
>Ugly."
Bingo.
When I start a new game, I consider it my burden to figure out how to get
all the players together. Once the game is started any new players (or
replacement characters) have to come up with their own reasons why they are
going to stick with the party.
-------------------
Allan Seyberth
darious@darious.com
Deadlands fan site - http://www.darious.com/
The Celtic countries, by the way, are the only places where you can find
peat. God did this because he knew that the Celts were the only people who
drink so much that they would try to burn mud.
-P.J. O'Rourke