[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

RE: [DL] Erie Canal





> -----Original Message-----
> From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net]On
> Behalf Of Holzheimer, C.
> Sent: Tuesday, May 08, 2001 10:07 PM
> To: deadlands@gamerz.net
> Subject: Re: [DL] Erie Canal
>
>
> Here's an idea. How many people died building the canal?

Thousands


 I don't know
> either, but someone must have. Maybe they were lost in the canal
> itself and
> never retrieved. Maybe they carried a grudge against the builders and have
> transferred that anger to people who use the canal itself. And
> I'm sure with
> a creative twist they could be used as undead or tools of a
> master in order
> to cause the party problems. You mentioned that the canal is only 4 feet
> deep. Weeeelll, aren't most men at least 5 1/2 feet tall? So any boat
> traveling down the canal would be vulnerable to a group of human sized
> critters that wanted to either stop the boat (if it's small
> enough) or climb
> on board (especially if they're traveling at night).
>    I hope that helps.
>
> Charles
>
> ----- Original Message -----
> From: "Brad and Lanica Klein" <lanicak@att.net>
> To: "deadlands mailinglist" <deadlands@gamerz.net>
> Sent: Tuesday, May 08, 2001 7:09 PM
> Subject: [DL] Erie Canal
>
>
> > Hi again,
> >
> > I've got a posse acting as escorts for a very rich lady from Boston to
> > Chicago.  They have made it to Albany, New York with no real problems
> > and are going to take the Erie Canal to Buffalo and then catch a ship to
> > Toledo.
> >
> > As silly as this sounds I never expected them to take the canal. Do you
> > have any ideas for 'weirdness' upon the very calm, peaceful, and quiet
> > waters?  Let's see, it's four feet deep, the boats move at four miles
> > and hour and they are convinced that nothing can go wrong...that tells
> > you how much these players know about the world of Deadlands. Oh yeah,
> > I've started my campaign in Jan. 1864 and am working quickly through
> > main alternate history points since none are familiar with the game.
> > It's now late March, 1864. I would like something subtle, they haven't
> > even met undead yet.  Granted it's only the fourth gaming session...
> >
> > I'm thinking about an encounter with a huckster or a shyster that is
> > staying on their 'semi-private' boat. I have a freed-man and an Irish
> > servant as extras that travel with their employer.  I was also thinking
> > of having someone take offence to either race. Neither of these are very
> > spooky but they're my fall backs.
> >
> > I am going to have one city encounter when the boat is forced to take a
> > long wait at a lock, so I'm asking for help while they're on the water.
> >
> > Thanks in advance,
> > Lanica
> >
> >
> > To unsubscribe, send a message to esquire@gamerz.net with
> > unsubscribe deadlands
> > as the BODY of the message.  The SUBJECT is ignored.
> >
>
>
> To unsubscribe, send a message to esquire@gamerz.net with
> 	unsubscribe deadlands
> as the BODY of the message.  The SUBJECT is ignored.
>