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RE: [DL] Which System to Use for a New Game



I hear and obey! <G>

Lee

Mario Lee Bansen III		Pinnacle Entertainment Group, Inc.
Vice President		      PO Box 10908
leebansen@deadlands.com	      Blacksburg, VA 24062-0908
ICQ#99630029			T (540) 381-8480
www.peginc.com                F (540) 381-7797

> -----Original Message-----
> From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net]On
> Behalf Of Wes Anderson
> Sent: Monday, August 27, 2001 7:55 PM
> To: 'deadlands@gamerz.net'
> Subject: RE: [DL] Which System to Use for a New Game
>
>
> There is no d20 system.
> There is only the classic Deadlands system.
>
> <waves his hand about>
>
>
> Wes "Using my yearly allotment of Jedi powers bestowed upon me by George."
> Anderson
>
>
> -----Original Message-----
> From: Daniel Stack [mailto:danielstack@mediaone.net]
> Sent: Monday, August 27, 2001 4:10 PM
> To: deadlands
> Subject: [DL] Which System to Use for a New Game
>
>
> Dan bravely delurks...  I realize this is a fairly sensitive
> topic so I hope
> not to start a bitter system argument.
>
> I'm currently mulling over which system to use for my Deadlands campaign
> which begins in the fall.
>
> All of the players like and are at least somewhat familiar with the d20
> system - we've played both d20 D&D and Star Wars with it. The players have
> mixes of preferences - some really like science fiction, some
> like Victorian
> era, some like the fantasy and magic of D&D.  All like action and
> adventure.
> We're currently in a Star Trek game.  Discussing what to do when
> that winds
> down, all players have found something that they find interesting in a
> Deadlands game.
>
> As Marshal, I have access to both incarnations of Deadlands.  I certainly
> feel that using the d20 system will be easier, at least in the
> first phases
> of the game, given the prior games the players have been in.  However, I
> wonder if the flavor of the game would be better served by using the
> original rules engine. As a caveat, I've never actually used the Deadlands
> system, though I have used similar systems.  However, I have heard some
> indicate that it can get quite complicated rather quickly. My
> biggest worry
> is that I, as gamemaster/Marshal/etc., tend to be the only owner of the
> rules - we tend to run rules-lite and I'm curious if others have run
> Deadlands campaigns in a similar manner. (i.e. the Marshal is teacher).
>
> It looks like it'd be a lot of fun, dealing out cards, playing chips, etc.
> Also, I rather like the deadliness of the combat system and the less
> ablative approach to damage.  So far the players seem neutral to
> enthusiastic in trying out the Deadlands rules.
>
> If I do go with the d20 version, I'll certainly not run it like a
> D&D game -
> for example I plan on being somewhat restrictive with hucksters and other
> arcane characters - characters who behave like D&D wizards will
> quickly find
> themselves being accused of being in league with Lucifer...  However, I do
> worry that higher level characters will be very, very tough to threaten.
>
> Honest, non-flammable opinions sought.
>
> -Dan
>
>
>
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