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Re: RE: d20 Initiative (was [DL] Re: [WW] Re: Systems [VeeringOT])





----- Original Message -----
From: "Clint Black" <cblack@ohtinc.com>
Date: Wednesday, April 24, 2002 11:59 am
Subject: RE: d20 Initiative (was [DL] Re: [WW] Re: Systems [Veering OT])

> 
> Speaking as a 3e playtester, uh, no. Speaking as a 3e player and 
> DM, it's
> not "nearly useless." In fact, itwas used in our game just like night.
> 
> 
> How exactly?  I'd really like to know if I'm missing something here.
> 
Well I didnt originally post this thread but Ill be happy to take it up 
for a bit. AHEM. Using initiative is necessary to gain the advantage on 
the opponent. If for instance I have a 19, and Clint has a 12, I can 
shoot Clint dead before he can move. And if Clint has to spend this 
round drawing his gun and I know my initiative will be higher than his 
if I can refocus, then I would do so. You see that way I go before him. 
If I go first and I can make him dead, then he dies, and I dont. Why is 
this so novel a concept? It is all about having the immediate reaction. 
Further if I cast a spell that takes 2 rounds to complete, I want it 
going off at the top so that my spell goes off before the bad guy can 
get away. Movement is why initiative matters. 

Well now that I have addressed that to the best of my ability, I would 
like to share something with the list. I have decided to implement 
cards into my initiative rounds for D20. I have the rules all decided, 
and it includes splitting movement over the number of cards you draw, 
and all bonuses to initiative become bonus's to the draw instead. When 
I have more time I will post these to the list provided there are some 
interested. 

I realize many of you believe strongly in Deadlands, but just respect 
the fact that we love it to. I dont care if you want your players to 
throw horse puckey at eachother for initiative, its all a game we love 
so go easy on the "I cant stand D20" rants. Frankly D20 is easier to 
use and a lot more fluid than regular Deadlands, but I dont think that 
matters a lot. Anyway I hope you all take to heart the idea that we 
play deadlands the setting, story, world. Not just DL the game 
mechanics. 


Marshal Kevin Stoner