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Re: [DL] fate chips & the PIt




--- Allan Seyberth <darious@darious.com> wrote:
> I'll have to cast my vote for allowing characters to
> chip off damage in the Pit.
> 
> The lack of fate chips in a duel is to prevent
> players from going into one with
> a stack of ten, and not worrying about it.  It's a
> mechanic to preserve the
> intensity and the cinimatic feel of the moment.  
> 
> I would use the same mechanic for a couple of
> samurai standing four feet from
> each other in an iajitsu duel.
> 
> It's about that instantaneous moment, on the knife
> edge, between life and death.
>   One moment. . .one instant. . . one frame. . . and
> it's all decided.
> 
> A pit fight has a different "feel" to it, in my
> mind.  The cinimatic standard is
> to have the hero get the snot smashed out of them,
> and then stand back up and
> win in a glorious comeback.   That's kind of hard to
> do when you've got a -3
> penalty to everything you do.
> 
> You might want to run the whole thing as a
> tournament, and let the player know
> that these chips, and only these chips, can buy off
> damage throughout the whole
> tourney.  
> 
> Another possibility is to not allow any fate chips
> that the player starts the
> fight with to be used on damage, but that fate chips
> will be granted based on
> crowd approval, and that those can be used to buy
> off damage.

> -- 
> Allan Seyberth
> darious@darious.com

Alright, this description makes sense. Consider my
vote swayed.

Jim

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