[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [DL] Mad Cigars




I really like these.

Good work.

Brom Clancy wrote:

>Found this again while making some backup disks, I'm not sure if I posted it before.
>
>Sometimes a cigar just ain’t a cigar.
>
>With the war going on folks up north are having a hard time getting things like southern whiskey and good tobacco. This has caused a thriving business in smuggling throughout the country, and upped the prices on even the worst cigars. These high prices have made the cigar even more of a status symbol and has inspired one Finnigan Tweed to begin makein’ his own brand of cigars with special surprises in them. Tweed’s Finest brand of cigars is proving very popular with certain government employers as well as gambling gentlemen. 
>
>The Cigar Gun:
>
>This heavy cigar can only be lit up and smoked for a brief period of time before the barrel is exposed. The internal gun is a single shot .22 pistol, the pistol cannot be reloaded except by the manufacturer or a qualified gunsmith. The pistol can be fired by pressing a small stud located under the paper band, while the stud can be pressed by biteing down while the cigar in held in the mouth the manufacturer takes no responsibility for the consequences.
>
>ROF:  1	Range: 1	Damage: 2d4	Price: $50 each	Reliability: 17
>
>Minor Malfunction: The gun fails to fire and requires a Fair (5) tinkerin’ roll to reset.
>Major Malfunction: The gun explodes for 2d4 damage when the trigger is pulled.
>Catastrophic Malfunction: The gun explodes as soon as it is lit.
>Remember the gun causes a extra 2 dice of damage if it explodes while being held in the mouth.
>
>Exploding Cigar:
>
>This Cigar is notable in that it feels heavier and is harder then normal to draw the smoke thought it, otherwise there is no other way to detect the packet of gunpowder and buckshot built into this cigar other then breakin’ it open. After being lit the cigar may be smoked or left to burn unattended for about 10 seconds before it make a loud but harmless exsplosion.
>
>Damage: 1d6 if held (3d6 for a head shot if smoked.)Price: $15 each	Reliability: 18
>
>Minor Malfunction: The cigar makes a few sparks and then goes out.
>Major Malfunction: The cigar explodes without causes any damage.
>Catastrophic Malfunction: The cigar explodes as it is being lit.
>
>Slumber Cigar:
>
>These cigars are laced with a mixture of ingredients that can knock out a full grown man if smoked, or make a whole room full of people drowsy and disorientated if the cigar is smoked in the same room, or even if the cigar is just left burning in a ashtray.
>
>Price: $30 each.
>
>Duration:  3d6 rounds
>Reliability: 16
>Effect: Slumber Cigars create a cloud of thin smoke that lasts for the duration and can fill a small (up to 15 ‘ by 15’) room. Large or ventilated areas disperse the gas too quickly for it to take effect. The slumber smoke causes everyone in the area to lose one wind each round, anyone making a Onerous (7) Cognition check notices the loss of wind and the funny smell in the air. If smoked the Slumber cigar will cause the smoker to fall into a deep sleep unless he makes a Incredible (11) Vigor roll, even if the dude makes the roll he still takes 1d6 wind.
>
>Minor Malfunction: The slumber cigar has no effect.
>Major Malfunction: The cigar begins to emit thick green smoke that has no effect.
>Catastrophic Malfunction: The cigar flares up causing 1d4 damage to whoever lites it.
>
>Hollow Cigar:
>
>This cigar’s tip can be pulled off to reveal a thin hallow metal tube within suitable for hiding lock picks, paper money, documents, ammo, and other things a dude might want to hide. The cigar can be lit briefly but cannot be smoked.
>
>Price: $20
>
>Knife Cigar:
>
>This cigar contain a short lightweight metal spike suitable for sticking into the soft parts of annoyances that might otherwise inconvenient the discerning gentleman. Like the Hollow cigar the knife cigar may be lit briefly but not smoked. The knife cigar is not the most dangerous of weapons, but it can be a nasty surprise.
>
>Damage: STR+1d4	DB -	Price: $ 15
>
>
>
>
>To unsubscribe, send a message to esquire@gamerz.net with
>	unsubscribe deadlands@gamerz.net
>as the BODY of the message.  The SUBJECT is ignored.
>
>