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Re: [DL] Chemical Weapons



--- John Billings <jmb@dwarven.co.uk> wrote:
> I have a mad scientist who's a bit short on weapons
> and about to enter combat.. he has a 'bag of as yet 
> undefined chemicals'.  His plan seems to be
> to chuck these chemicals at the bad guys.

As a player, my question is how did he purchase /
acquire said "bag of as yet undefined chemicals"?  I
would at least require him to define them, otherwise I
suspect it might become a bag of many tricks, with
arsenic today, hydrochloric acid the next, and healing
alchemical compounds soon to follow.

> Chemical Phil / Bottle: Uneven or even throwing?

I believe bottlas are considered unbalanced objects
for throwing.

> Chances of pulling a particular chemical if pulled
> at random?  Damage done by chemicals? Mixtures of?

Again, depends on what's in the bag.  I suppose in a
pinch you could use the alchemy table of common /
uncommon rare ingredients, and roll to see which type
it is.

But, again, I'd recommend you pin down the bag's
contents asap, or at least clarify whether or not the
bag contains alchemical concoctions (like S&R
products) or just plain chemicals.  Heh, images of a
"Random Chemical Reaction Table" come to mind.

Marguerite