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RE: [DL] Back on topic



Actually I don't look for PC deaths to gauge the success of the adventures I
run, I prefer the look of shock and horror on the faces of the players'
faces when the poo poo hits the fan.

Killing PC's is easy, scaring the heck outa the players themselves now
that's hard.

>>JCW
aka ReaperWolf
aka The Ogre
aka "Gwanji" Joe Wolf

--
Joseph C. Wolf
Line Developer, Dark Heaven Legends d20
Reaper Miniatures Inc.



-----Original Message-----
From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net]On
Behalf Of Marguerite Frey
Sent: Friday, March 07, 2003 5:34 PM
To: deadlands@gamerz.net
Subject: RE: [DL] Back on topic


--- coyote <coyote@net-link.net> wrote:
> Hey Marguerette, just because you *think* you know
> what's *supposed* to happen doesn't mean it's gonna.

> I've run the adventure maybe 100 times over the last

> 6 years and each time I swap tactics. I ran it for
> years before Shane published it in the Epitaph, I
> still have folks play time and time again just to
> see what wrinkle I exploit this time.
> So there! :)

Ahhhh... like Cthulhu modules, they just get better
with time and player deaths.  :-)

Marguerite


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