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Re: [DL] d20 spells, metamagic feats, and magic item creation



It is a cool idea at that...  though I know some people who would comment 
that the Marshal was unbelievably kind.  After all, he could have made the 
relic's curse/side-effect more like that of Bowie's Knife, only instead of a 
burning desire to kill Mexicans it afflicts the wielder with a tendency to 
attack children or other innocent people...

Then again, maybe my play group has become accustomed to cruelty, villainy, 
and assorted uber-badness over the years.  :-D

Mac






----Original Message Follows----
From: Brett Dixon <balance@tubas.net>
Reply-To: deadlands@gamerz.net
To: deadlands@gamerz.net
Subject: Re: [DL] d20 spells, metamagic feats, and magic item creation
Date: Wed, 26 Mar 2003 11:50:42 -0500


On Wednesday, March 26, 2003, at 11:07  AM, Paul-André Beaulieu wrote:

>Relics can also be created by terrible mistakes. One of my posse tried to
>shoot a shotgun out of the hands of a little girl (she was quite insane, 
>the
>only survivor of a burnt down orphanage), but rolled '1' on both his attack
>rolls. We ruled that he'd hit the little girl instead, and of course blew
>her away. Disgusted, the PC threw his revolver on the ground in front of
>him, where (he didn't bother to check) the little girl's blood was pooling
>(!). When he picked it up later, it had become a relic that inflicted 
>better
>critical hits. However, its taint was that it could only be used for
>killing. Any sort of trick shot (disarmin', creasin', pinnin') aimed at a
>person would always hit the person instead.
>Even after he found out what the revolver was about, he still kept it, so
>that it wouldn't fall in the wrong hands.

THis is an extremely cool idea.



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