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[DL] Re: deadlands-digest.20031113-1



RE: [DL] Damn them Players :When I was a player my Marshall through us for a loop by having a whole area under the control of a group of folks working for Barron Lacrow. Seems this town was refusing to let him run his rail, so he was taking over with a bunch of Skinwalkers in key positions, and being we had been causing trouble he was hunting us.Our horses were attacked at night by some blood sucking beast, so we was on foot, our best gun was at a disavantage because of his nightmares. An we just walked into the area pretty as a daisy ripe for pickin'. Found a cabin of slaughtered folks, so we was a plantin' them as the town preacher shows up. So the blessed (me) goes off with the preacher to help him take his dead friends to a proper graveyard. While the party dealt with a personal difference of opinon. Well thank god they got to the church because the preacher was a skin walker and had taken a liken to my blessed. Inside the church the not only found a unfriendly preacher but a young girl (both skinwalkers) and as they played with then the bad guys sent a bunch of walkin' dead full of dynamite to late Sunday night services. Let's just say it was a well remembered game.

Marshall Clark

From: owner-deadlands@gamerz.net
Reply-To: deadlands@gamerz.net
To: deadlands-digest@gamerz.net
Subject: deadlands-digest.20031113-1
Date: Thu, 13 Nov 2003 21:17:31 -0500

deadlands-digest-1 Thursday, November 13, 2003


Re: [DL] Product Numbers [ot] reemull@yahoo.co.uk Re: [DL] Product Numbers 016.123454@bredband.net [DL] Damn them Players fishhook79@yahoo.com RE: [DL] Damn them Players coyote@net-link.net RE: [DL] Damn them Players steve@epciowa.com Re: [DL] Damn them Players dlhoff1@charter.net Re: [DL] Damn them Players spleen23@webtrolls.com RE: [DL] Damn them Players coyote@net-link.net RE: [DL] Damn them Players innovmr@hotmail.com RE: [DL] Damn them Players steve@epciowa.com RE: [DL] Damn them Players coyote@net-link.net RE: [DL] Damn them Players innovmr@hotmail.com RE: [DL] Damn them Players innovmr@hotmail.com RE: [DL] Damn them Players coyote@net-link.net Re: [DL] Damn them Players jyates@primaryfunction.com

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----------------------------------------------------------------------

Date: Thu, 13 Nov 2003 12:20:50 +0000 (GMT)
From: reemull@yahoo.co.uk
Subject: Re: [DL] Product Numbers [ot]

 --- Ramel <ramel@konto.pl> wrote: > Hi !
> From: "Reemull"
> > Try that again
>
> You are faster than me, Pardner... now draw a gun :)
>

Do ya feel lucky?


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------------------------------

Date: Thu, 13 Nov 2003 15:10:19 +0100
From: 016.123454@bredband.net
Subject: Re: [DL] Product Numbers

Dear Marshals and players

Maybe I can shed some light over this from a previous conversation with
Shane. I hope he doesn't mind that I share this with you.

<from old Shane mail (insert random medieval joke here)>
Why no PG1013, are you guys and gals superstitious?
[Shane Hensley] Nope. ;) Though we've teased about that a few times. It
was just a Matt Forbeck screw-up.

PG1038 and PG1039? Have I missed something or are you saving these for
something special (PG1037 Dead Presidents and PG1040 Lone Stars)?
[Shane Hensley] Again, production hiccups. Once you assign a stock
number to a product that's canceled, you can't reuse them or the
distributors go nuts.
</from old Shane mail (insert random medieval joke here)>

And PG1029 is Rascals, Varmints and Critters. At least it says that on
the back of my book.

Back East:North would be PG1025 and Back East:South is PG1026

Kind Regards,
Magnus Eriksson


------------------------------


Date: Thu, 13 Nov 2003 08:52:57 -0800 (PST)
From: fishhook79@yahoo.com
Subject: [DL] Damn them Players


Looking for tricks of the trade. Ways to trick players and make them feel like they have been had (well... just before they put a bullet into the bad guy). Any stories or ideas are welcome. My players are getting cocky and I want to throw one by them.




Carl



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Date: Thu, 13 Nov 2003 11:58:03 -0500
From: coyote@net-link.net
Subject: RE: [DL] Damn them Players

Take a gander through The Dying Earth by Jack Vance, it's jam-packed with
tricks & cons perpetrated by masters of the craft. Alternatively check out
Cugel's Compendium of Indispensible Advantages for the Dying Earth RPG by
Pelgrane Press. There's a whole section of the book that's a concentration
of grifter lore.

>>J

--
Joseph C. Wolf
Freelance Designer-Developer
  -----Original Message-----
  From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net]On
Behalf Of carl smith
  Sent: Thursday, November 13, 2003 11:53 AM
  To: deadlands@gamerz.net
  Subject: [DL] Damn them Players


Looking for tricks of the trade. Ways to trick players and make them
feel like they have been had (well... just before they put a bullet into the
bad guy). Any stories or ideas are welcome. My players are getting cocky
and I want to throw one by them.




Carl



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Date: Thu, 13 Nov 2003 11:16:42 -0600
From: steve@epciowa.com
Subject: RE: [DL] Damn them Players

Do some universe hopping. Last Weekend my group of DnD player's got
extremely cocky. So when they entered a certain room in my dungeon I made
them set off a trap that sealed them up. They all failed their will saves.
When they woke up they were no longer in the dungeon. They found themselves
in the middle of a dessert with two metal bars running like a road in either
direction as far as they could see. There are wooden planks placed under the
bars.


What they haven't learned yet is that they have been transported to the
Weird West. Talk about being out of place.

I'm sure that if you wanted to you could some something similar in reverse.
Send your posse on a short trip into to the DnD universe. I bet if they ran
into an ancient Red Dragon you could whip them into shape. or at least whip
them, what ever you desire most. Of course you could go the other way as
well. What do you think they would do if they stepped through a strange
looking metal doorway and found themselves in the corridors of the Starship
Enterprise.

Just an idea.

Of course you could always have them run into Stone. I'm sure he could put
them in their place.

Stephen

-----Original Message-----
From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net]On
Behalf Of carl smith
Sent: Thursday, November 13, 2003 10:53 AM
To: deadlands@gamerz.net
Subject: [DL] Damn them Players

Looking for tricks of the trade. Ways to trick players and make them feel
like they have been had (well... just before they put a bullet into the bad
guy). Any stories or ideas are welcome. My players are getting cocky and I
want to throw one by them.


Carl
  _____

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------------------------------

Date: Thu, 13 Nov 2003 12:56:29 -0600
From: dlhoff1@charter.net
Subject: Re: [DL] Damn them Players

carl smith wrote:

>     Looking for tricks of the trade.  Ways to trick players and make
>     them feel like they have been had (well... just before they put a
>     bullet into the bad guy).  Any stories or ideas are welcome.  My
>     players are getting cocky and I want to throw one by them.
>
>
>
>     Carl
>

I am assuming by your mentioning the "players are getting cocky" that
they have had some recent successes where they have killed all the bad
guys rather easily, and now think of themselves as being able to take on
anything and win. There are a couple different ways you can go here. One
way is to put them up against something like a hanging judge where
simply gunning the bad guy down doesn't do the trick. Have a monster
that has a very specific weakness (can only be killed by poking it in
the left eye with a sharp stick at midnight on a Thursday) so that they
encounter it and their guns don't do anything to it. Either that or they
*seem* to kill it, but it comes back fresh as a daisy the next night.
This will force them to do some detective work to figure out what the
weakness is. A haunted house or similar ghost story where there is more
of a mystery to be solved than stuff to kill would also work fine.

Another option would be to have them run up against a *large* number of
something... like a whole graveyard full of walkin dead, or something
similar so that ammo starts to run out and the monsters just keep
coming. You could also have a train or stagecoach they are riding in get
attacked by a large number of bandits who think there is something
extremely valuable on board, so they are willing to fight very hard to
get it.

Lets see, other ideas... if the group has gotten a reputation, where
stories about them and what they look like have had time to spread, have
a group of bank robbers who try and disguise themselves to look like the
party members. The next time they ride into a town, they find the bank
recently robbed and the locals all shooting at them.

That's it for now. Hope this helped.

--David L. Hoff
dlhoff1@charter.net

------------------------------

Date: Thu, 13 Nov 2003 16:35:59 -0500
From: spleen23@webtrolls.com
Subject: Re: [DL] Damn them Players



> carl smith wrote:
>
> >     Looking for tricks of the trade.  Ways to trick players and make
> >     them feel like they have been had (well... just before they put a
> >     bullet into the bad guy).  Any stories or ideas are welcome.  My
> >     players are getting cocky and I want to throw one by them.
> >
Not sure if it's what you want but,

Put viels of nitro around the neck of your walking dead, posse drops them
with gunfire or up close kick/hack, walking dead drop and blow up.

Went they confront the evil boss guy and put a bullet in him, the tougher
then normal harrowed gunslinger drops his falsh face disguise and slaps
leather "the big boss don't want you to kill Ms Terwilliger yet, now
dance partners".

the boss has accesse to a mad scientist with robot duplicates, clones, or
holegrapic progectors, with the above meeting the players in a house with
a bomb waiting to go off.

Cross genras, highlander, predator, aliens, oz, wonderland, egyption
mythos, etc...



------------------------------

Date: Thu, 13 Nov 2003 17:11:48 -0500
From: coyote@net-link.net
Subject: RE: [DL] Damn them Players

Check out the new Dragon mag. Gary Gygax penned a nifty article describing
how Darwinism and natural selection can be applied to roleplaying.

>>J
--
Joseph C. Wolf
Freelance Designer-Developer

  -----Original Message-----
  From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net]On
Behalf Of carl smith
  Sent: Thursday, November 13, 2003 11:53 AM
  To: deadlands@gamerz.net
  Subject: [DL] Damn them Players


Looking for tricks of the trade. Ways to trick players and make them
feel like they have been had (well... just before they put a bullet into the
bad guy). Any stories or ideas are welcome. My players are getting cocky
and I want to throw one by them.




Carl



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Date: Thu, 13 Nov 2003 15:58:09 -0700
From: innovmr@hotmail.com
Subject: RE: [DL] Damn them Players

One of my favorites, and I am sorry to say that it happened in DnD but it
could easily happen in Deadlands to, the party opens a door and release a
small amount of water, about ankle deep then they look up and see a rather
small blue dragon which immediatly breathes it's lightning breath attack
into the water. Ha, no save or anything just fried players.


>
>Looking for tricks of the trade. Ways to trick players and make them feel
>like they have been had (well... just before they put a bullet into the bad
>guy). Any stories or ideas are welcome. My players are getting cocky and
>I
>want to throw one by them.
>
>Carl
> _____
>
>Do you Yahoo!?
>Protect your identity with Yahoo! Mail AddressGuard
><http://antispam.yahoo.com/whatsnewfree>


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Date: Thu, 13 Nov 2003 17:08:46 -0600
From: steve@epciowa.com
Subject: RE: [DL] Damn them Players

WOW !!! I Like that one!!!!

-----Original Message-----
From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net]On
Behalf Of Justin Baldwin
Sent: Thursday, November 13, 2003 4:58 PM
To: deadlands@gamerz.net
Subject: RE: [DL] Damn them Players

One of my favorites, and I am sorry to say that it happened in DnD but it
could easily happen in Deadlands to, the party opens a door and release a
small amount of water, about ankle deep then they look up and see a rather
small blue dragon which immediatly breathes it's lightning breath attack
into the water. Ha, no save or anything just fried players.


>
>Looking for tricks of the trade. Ways to trick players and make them feel
>like they have been had (well... just before they put a bullet into the bad
>guy). Any stories or ideas are welcome. My players are getting cocky and
>I
>want to throw one by them.
>
>Carl
> _____
>
>Do you Yahoo!?
>Protect your identity with Yahoo! Mail AddressGuard
><http://antispam.yahoo.com/whatsnewfree>


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------------------------------


Date: Thu, 13 Nov 2003 18:41:54 -0500
From: coyote@net-link.net
Subject: RE: [DL] Damn them Players

*Actually* fresh water is a really poor conductor but seawater on the other
hand is.

>>J

--
Joseph C. Wolf
Freelance Designer-Developer



-----Original Message-----
From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net]On
Behalf Of Justin Baldwin
Sent: Thursday, November 13, 2003 05:58 PM
To: deadlands@gamerz.net
Subject: RE: [DL] Damn them Players


One of my favorites, and I am sorry to say that it happened in DnD but it could easily happen in Deadlands to, the party opens a door and release a small amount of water, about ankle deep then they look up and see a rather small blue dragon which immediatly breathes it's lightning breath attack into the water. Ha, no save or anything just fried players.


>
>Looking for tricks of the trade. Ways to trick players and make them feel
>like they have been had (well... just before they put a bullet into the bad
>guy). Any stories or ideas are welcome. My players are getting cocky and
>I
>want to throw one by them.
>
>Carl
> _____
>
>Do you Yahoo!?
>Protect your identity with Yahoo! Mail AddressGuard
><http://antispam.yahoo.com/whatsnewfree>


_________________________________________________________________
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To unsubscribe, send a message to esquire@gamerz.net with unsubscribe deadlands@gamerz.net as the BODY of the message. The SUBJECT is ignored.




------------------------------


Date: Thu, 13 Nov 2003 17:08:14 -0700
From: innovmr@hotmail.com
Subject: RE: [DL] Damn them Players

The best one I pulled in deadlands was the posse was traveling through a
part of southern Idaho, along the oregon trail, with a lot of weird rock
formations. It is nearing sundown when they come upon an old graveyard. I
ask them if they are going to make camp "Hell no, we keep going." So I play
up how the lengthing shadows are making crazy shapes in the rocks and the
wind picks up an eerie moan. By now it is totally dark, do you make camp?

"Hell no, we keep going."
But you can't see because it is dark
"We light a torch"
But you can't ride a horse and hold a torch because the horse can't see it's
feet and will stumble
"We will walk and lead the horse"


The wind picks up a little more, everybody roll a listen check-by now I have
a very nervous bunch of gamers, this goes on for a few minutes I keep making
them make rolls and they all "fail" by now everybody has their guns out


You see a pair of glowing eyes in the light of your torches roll
quickness-everybody freaks

"I have my pistol out and shoot it!" shreiks my players

This went on for several actions until one of the players with a flame
thrower illuminated the area enough to see that it was just a lonely lost
milk cow attracted to their torchlight. When they met the owner the next
they lied their asses off.

Next time it will be an el diablo

Justin


>WOW !!! I Like that one!!!!
>
>-----Original Message-----
>From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net]On
>Behalf Of Justin Baldwin
>Sent: Thursday, November 13, 2003 4:58 PM
>To: deadlands@gamerz.net
>Subject: RE: [DL] Damn them Players
>
>One of my favorites, and I am sorry to say that it happened in DnD but it
>could easily happen in Deadlands to, the party opens a door and release a
>small amount of water, about ankle deep then they look up and see a rather
>small blue dragon which immediatly breathes it's lightning breath attack
>into the water. Ha, no save or anything just fried players.
>
>
> >
> >Looking for tricks of the trade. Ways to trick players and make them
>feel
> >like they have been had (well... just before they put a bullet into the
>bad
> >guy). Any stories or ideas are welcome. My players are getting cocky
>and
> >I
> >want to throw one by them.
> >
> >Carl
> > _____
> >
> >Do you Yahoo!?
> >Protect your identity with Yahoo! Mail AddressGuard
> ><http://antispam.yahoo.com/whatsnewfree>
>
>_________________________________________________________________
>Send a QuickGreet with MSN Messenger
>http://www.msnmessenger-download.com/tracking/cdp_games
>
>
>To unsubscribe, send a message to esquire@gamerz.net with
> unsubscribe deadlands@gamerz.net
>as the BODY of the message. The SUBJECT is ignored.
>
>
>
>To unsubscribe, send a message to esquire@gamerz.net with
> unsubscribe deadlands@gamerz.net
>as the BODY of the message. The SUBJECT is ignored.
>


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------------------------------

Date: Thu, 13 Nov 2003 17:52:58 -0700
From: innovmr@hotmail.com
Subject: RE: [DL] Damn them Players

Hmmm, good thing none of my players knew that


>*Actually* fresh water is a really poor conductor but seawater on the other
>hand is.
>
> >>J
>
>--
>Joseph C. Wolf
>Freelance Designer-Developer
>
>
>
>-----Original Message-----
>From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net]On
>Behalf Of Justin Baldwin
>Sent: Thursday, November 13, 2003 05:58 PM
>To: deadlands@gamerz.net
>Subject: RE: [DL] Damn them Players
>
>
>One of my favorites, and I am sorry to say that it happened in DnD but it
>could easily happen in Deadlands to, the party opens a door and release a
>small amount of water, about ankle deep then they look up and see a rather
>small blue dragon which immediatly breathes it's lightning breath attack
>into the water. Ha, no save or anything just fried players.
>
>
> >
> >Looking for tricks of the trade. Ways to trick players and make them
>feel
> >like they have been had (well... just before they put a bullet into the
>bad
> >guy). Any stories or ideas are welcome. My players are getting cocky
>and
> >I
> >want to throw one by them.
> >
> >Carl
> > _____
> >
> >Do you Yahoo!?
> >Protect your identity with Yahoo! Mail AddressGuard
> ><http://antispam.yahoo.com/whatsnewfree>
>
>_________________________________________________________________
>Send a QuickGreet with MSN Messenger
>http://www.msnmessenger-download.com/tracking/cdp_games
>
>
>To unsubscribe, send a message to esquire@gamerz.net with
> unsubscribe deadlands@gamerz.net
>as the BODY of the message. The SUBJECT is ignored.
>
>
>
>To unsubscribe, send a message to esquire@gamerz.net with
> unsubscribe deadlands@gamerz.net
>as the BODY of the message. The SUBJECT is ignored.
>


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------------------------------

Date: Thu, 13 Nov 2003 20:53:28 -0500
From: coyote@net-link.net
Subject: RE: [DL] Damn them Players

YOUR game, YOUR call.

Unbeknownst to your players the water contained trace quantities of ionizing
mineral salts.


>>J

--
Joseph C. Wolf
Freelance Designer-Developer



-----Original Message-----
From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net]On
Behalf Of Justin Baldwin
Sent: Thursday, November 13, 2003 07:53 PM
To: deadlands@gamerz.net
Subject: RE: [DL] Damn them Players


Hmmm, good thing none of my players knew that



>*Actually* fresh water is a really poor conductor but seawater on the other
>hand is.
>
> >>J
>
>--
>Joseph C. Wolf
>Freelance Designer-Developer
>
>
>
>-----Original Message-----
>From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net]On
>Behalf Of Justin Baldwin
>Sent: Thursday, November 13, 2003 05:58 PM
>To: deadlands@gamerz.net
>Subject: RE: [DL] Damn them Players
>
>
>One of my favorites, and I am sorry to say that it happened in DnD but it
>could easily happen in Deadlands to, the party opens a door and release a
>small amount of water, about ankle deep then they look up and see a rather
>small blue dragon which immediatly breathes it's lightning breath attack
>into the water. Ha, no save or anything just fried players.
>
>
> >
> >Looking for tricks of the trade. Ways to trick players and make them
>feel
> >like they have been had (well... just before they put a bullet into the
>bad
> >guy). Any stories or ideas are welcome. My players are getting cocky
>and
> >I
> >want to throw one by them.
> >
> >Carl
> > _____
> >
> >Do you Yahoo!?
> >Protect your identity with Yahoo! Mail AddressGuard
> ><http://antispam.yahoo.com/whatsnewfree>
>
>_________________________________________________________________
>Send a QuickGreet with MSN Messenger
>http://www.msnmessenger-download.com/tracking/cdp_games
>
>
>To unsubscribe, send a message to esquire@gamerz.net with
> unsubscribe deadlands@gamerz.net
>as the BODY of the message. The SUBJECT is ignored.
>
>
>
>To unsubscribe, send a message to esquire@gamerz.net with
> unsubscribe deadlands@gamerz.net
>as the BODY of the message. The SUBJECT is ignored.
>


_________________________________________________________________
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------------------------------


Date: Thu, 13 Nov 2003 21:17:19 -0500
From: jyates@primaryfunction.com
Subject: Re: [DL] Damn them Players

Sho nuff could.  Why would the dragon pick that place to lair?  Because of
the slow water leak and the minerals that leach into that water from the
rock walls.  Dragons ain't stupid.  Well, except that one that Yosemite Sam
worked with.

;-)

Jeff Y.

----- Original Message -----
From: "coyote" <coyote@net-link.net>
To: <deadlands@gamerz.net>
Sent: Thursday, November 13, 2003 8:53 PM
Subject: RE: [DL] Damn them Players


> YOUR game, YOUR call.
>
> Unbeknownst to your players the water contained trace quantities of
ionizing
> mineral salts.
>
> >>J
>
> --
> Joseph C. Wolf
> Freelance Designer-Developer
>
>
>
> -----Original Message-----
> From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net]On
> Behalf Of Justin Baldwin
> Sent: Thursday, November 13, 2003 07:53 PM
> To: deadlands@gamerz.net
> Subject: RE: [DL] Damn them Players
>
>
> Hmmm, good thing none of my players knew that
>
>
> >*Actually* fresh water is a really poor conductor but seawater on the
other
> >hand is.
> >
> > >>J
> >
> >--
> >Joseph C. Wolf
> >Freelance Designer-Developer
> >
> >
> >
> >-----Original Message-----
> >From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net]On
> >Behalf Of Justin Baldwin
> >Sent: Thursday, November 13, 2003 05:58 PM
> >To: deadlands@gamerz.net
> >Subject: RE: [DL] Damn them Players
> >
> >
> >One of my favorites, and I am sorry to say that it happened in DnD but it
> >could easily happen in Deadlands to, the party opens a door and release a
> >small amount of water, about ankle deep then they look up and see a
rather
> >small blue dragon which immediatly breathes it's lightning breath attack
> >into the water. Ha, no save or anything just fried players.
> >
> >
> > >
> > >Looking for tricks of the trade. Ways to trick players and make them
> >feel
> > >like they have been had (well... just before they put a bullet into the
> >bad
> > >guy). Any stories or ideas are welcome. My players are getting cocky
> >and
> > >I
> > >want to throw one by them.
> > >
> > >Carl
> > > _____
> > >
> > >Do you Yahoo!?
> > >Protect your identity with Yahoo! Mail AddressGuard
> > ><http://antispam.yahoo.com/whatsnewfree>
> >
> >_________________________________________________________________
> >Send a QuickGreet with MSN Messenger
> >http://www.msnmessenger-download.com/tracking/cdp_games
> >
> >
> >To unsubscribe, send a message to esquire@gamerz.net with
> > unsubscribe deadlands@gamerz.net
> >as the BODY of the message. The SUBJECT is ignored.
> >
> >
> >
> >To unsubscribe, send a message to esquire@gamerz.net with
> > unsubscribe deadlands@gamerz.net
> >as the BODY of the message. The SUBJECT is ignored.
> >
>
> _________________________________________________________________
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End of deadlands-digest.20031113-1
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Crave some Miles Davis or Grateful Dead? Your old favorites are always playing on MSN Radio Plus. Trial month free! http://join.msn.com/?page=offers/premiumradio