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[haggis] Rounds
> The biggest thing is that I really, really think we
> need to break this sucker into rounds somehow.
This is surely the biggie. I have a strange feeling that instigating rounds might fix a lot of the
perceived problems. It's not so painful to be "goal-less" at the beginning of the game if everyone
else is in the same situation, and everyone else proceeds at the same rate.
It may be a lot simpler than we're making it. Maybe something as simple as an "offers" phase
(players can make unlimited offers in this phase, but no trades allowed), then a "trade" phase
(players must accept or reject their offers. Maybe a maximum of one offer allowed to be accepted
per player in this phase, maybe the maximum is a game option).
The offers phase needs to be a bit more controlled than it is now - it is going to have to be
guaranteed that *all* the offers a player makes could be honored in the trade phase. Essentially I
think I'm just saying that if you've only got two of a particular card, you can't make offers to
three different people using that card, or offering two of them to two people (once an instance of
a card is used up in an offer, you can't use it again). I don't think swift is going to be able to
open a game with a full set of offers 'to all, lousy card for rule x' for every rule x he hasn't
got - unless he's got enough lousy cards to cover it :)